diff options
| author | Simon Tatham <anakin@pobox.com> | 2017-10-01 12:52:12 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2017-10-01 15:18:14 +0100 |
| commit | eeb2db283de9115f7256fa4cc49597d63e06b0ab (patch) | |
| tree | 48de59795d6a338ef56c5a0f1e1247478c6ad6b9 /guess.c | |
| parent | edcf839d4c557c3993d681665829390697353344 (diff) | |
| download | puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.zip puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.tar.gz puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.tar.bz2 puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.tar.xz | |
New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this
value, instead of checking whether it's the empty string.
A minor effect of this is that games may now return a dynamically
allocated empty string from interpret_move() and treat it as just
another legal move description. But I don't expect anyone to be
perverse enough to actually do that! The main purpose is that it
avoids returning a string literal from a function whose return type is
a pointer to _non-const_ char, i.e. we are now one step closer to
being able to make this code base clean under -Wwrite-strings.
Diffstat (limited to 'guess.c')
| -rw-r--r-- | guess.c | 22 |
1 files changed, 11 insertions, 11 deletions
@@ -779,7 +779,7 @@ static char *interpret_move(const game_state *from, game_ui *ui, */ if (button == 'l' || button == 'L') { ui->show_labels = !ui->show_labels; - return ""; + return UI_UPDATE; } if (from->solved) return NULL; @@ -836,13 +836,13 @@ static char *interpret_move(const game_state *from, game_ui *ui, ui->drag_y = y; debug(("Start dragging, col = %d, (%d,%d)", ui->drag_col, ui->drag_x, ui->drag_y)); - ret = ""; + ret = UI_UPDATE; } } else if (button == LEFT_DRAG && ui->drag_col) { ui->drag_x = x; ui->drag_y = y; debug(("Keep dragging, (%d,%d)", ui->drag_x, ui->drag_y)); - ret = ""; + ret = UI_UPDATE; } else if (button == LEFT_RELEASE && ui->drag_col) { if (over_guess > -1) { debug(("Dropping colour %d onto guess peg %d", @@ -859,13 +859,13 @@ static char *interpret_move(const game_state *from, game_ui *ui, ui->drag_opeg = -1; ui->display_cur = 0; debug(("Stop dragging.")); - ret = ""; + ret = UI_UPDATE; } else if (button == RIGHT_BUTTON) { if (over_guess > -1) { /* we use ths feedback in the game_ui to signify * 'carry this peg to the next guess as well'. */ ui->holds[over_guess] = 1 - ui->holds[over_guess]; - ret = ""; + ret = UI_UPDATE; } } else if (button == LEFT_RELEASE && over_hint && ui->markable) { /* NB this won't trigger if on the end of a drag; that's on @@ -880,10 +880,10 @@ static char *interpret_move(const game_state *from, game_ui *ui, ui->colour_cur++; if (button == CURSOR_UP && ui->colour_cur > 0) ui->colour_cur--; - ret = ""; + ret = UI_UPDATE; } else if (button == 'h' || button == 'H' || button == '?') { compute_hint(from, ui); - ret = ""; + ret = UI_UPDATE; } else if (button == CURSOR_LEFT || button == CURSOR_RIGHT) { int maxcur = from->params.npegs; if (ui->markable) maxcur++; @@ -893,25 +893,25 @@ static char *interpret_move(const game_state *from, game_ui *ui, ui->peg_cur++; if (button == CURSOR_LEFT && ui->peg_cur > 0) ui->peg_cur--; - ret = ""; + ret = UI_UPDATE; } else if (IS_CURSOR_SELECT(button)) { ui->display_cur = 1; if (ui->peg_cur == from->params.npegs) { ret = encode_move(from, ui); } else { set_peg(&from->params, ui, ui->peg_cur, ui->colour_cur+1); - ret = ""; + ret = UI_UPDATE; } } else if (button == 'D' || button == 'd' || button == '\b') { ui->display_cur = 1; set_peg(&from->params, ui, ui->peg_cur, 0); - ret = ""; + ret = UI_UPDATE; } else if (button == CURSOR_SELECT2) { if (ui->peg_cur == from->params.npegs) return NULL; ui->display_cur = 1; ui->holds[ui->peg_cur] = 1 - ui->holds[ui->peg_cur]; - ret = ""; + ret = UI_UPDATE; } return ret; } |