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| author | Simon Tatham <anakin@pobox.com> | 2013-03-30 20:04:10 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2013-03-30 20:04:10 +0000 |
| commit | e2c84a5fd2b1ca6d3d8be0279466079b35b6c189 (patch) | |
| tree | 59ff27ef2ca442ba15fa855f900a7f8ec1d1a59d /html/inertia.html | |
| parent | 6920d97c0977a77be869ecfa1ae933eaaf131e90 (diff) | |
| download | puzzles-e2c84a5fd2b1ca6d3d8be0279466079b35b6c189.zip puzzles-e2c84a5fd2b1ca6d3d8be0279466079b35b6c189.tar.gz puzzles-e2c84a5fd2b1ca6d3d8be0279466079b35b6c189.tar.bz2 puzzles-e2c84a5fd2b1ca6d3d8be0279466079b35b6c189.tar.xz | |
Introduce a mechanism in this source tree for building the container
web pages for the Java applets. Previously, those have all been
maintained by hand in my website's svn area, which is a bit silly. Now
we have a file per puzzle in the 'html' subdirectory which contains
the puzzle's name, one or two attributes, and the instructions snippet
to go below the puzzle applet; and then there's a Perl script that
builds all the real web pages out of that by adding in the parts
common across all files: the header, footer, and middle fragment with
the <applet> tag and resizing bits and pieces.
One piece _not_ checked in here is the footer text specific to my
hosting at chiark, which I think does still belong in the www area. So
Buildscr doesn't actually build the web pages; it just delivers the
bits and pieces by which my nightly snapshot script will be able to
run the program that _does_ build them, passing that footer as an
extra argument.
[originally from svn r9780]
Diffstat (limited to 'html/inertia.html')
| -rw-r--r-- | html/inertia.html | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/html/inertia.html b/html/inertia.html new file mode 100644 index 0000000..20077c0 --- /dev/null +++ b/html/inertia.html @@ -0,0 +1,14 @@ +Inertia +<p> +Slide the ball around the grid picking up the gems. Every time the +ball moves, it will keep sliding until it either hits a wall, or +stops on a stop square (the broken circles). Try to collect every +gem without running into any of the mines. +<p> +Use the numeric keypad to slide the ball horizontally, vertically or +diagonally. Alternatively, click on the grid to make the ball move +towards where you clicked. +<p> +If you hit a mine and explode, you can select Undo from the Game +menu and continue playing; the game will track how many times you +died. |