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authorSimon Tatham <anakin@pobox.com>2013-03-30 20:04:10 +0000
committerSimon Tatham <anakin@pobox.com>2013-03-30 20:04:10 +0000
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Introduce a mechanism in this source tree for building the container
web pages for the Java applets. Previously, those have all been maintained by hand in my website's svn area, which is a bit silly. Now we have a file per puzzle in the 'html' subdirectory which contains the puzzle's name, one or two attributes, and the instructions snippet to go below the puzzle applet; and then there's a Perl script that builds all the real web pages out of that by adding in the parts common across all files: the header, footer, and middle fragment with the <applet> tag and resizing bits and pieces. One piece _not_ checked in here is the footer text specific to my hosting at chiark, which I think does still belong in the www area. So Buildscr doesn't actually build the web pages; it just delivers the bits and pieces by which my nightly snapshot script will be able to run the program that _does_ build them, passing that footer as an extra argument. [originally from svn r9780]
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+Undead
+<p>
+Fill in every grid square which doesn't contain a mirror with either a
+ghost, a vampire, or a zombie. The numbers round the grid edges show
+how many monsters must be visible along your line of sight if you look
+directly into the grid from that position, along a row or column.
+Zombies are always visible; ghosts are only visible when reflected in
+at least one mirror; vampires are only visible when not reflected in
+any mirror.
+
+<p>
+To place a monster, click in a square to select it, then type the
+monster's letter on the keyboard: G for a ghost, V for a vampire or Z
+for a zombie. To erase a monster, click to select a square and then
+press Backspace.
+<p>
+Right-click in a square and then type a letter to add or remove the
+monster as a pencil mark, indicating monsters that you think
+<em>might</em> go in that square.