diff options
| author | Simon Tatham <anakin@pobox.com> | 2023-02-05 10:29:42 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-02-05 10:41:17 +0000 |
| commit | 5030d87903191d581586ecda2382ad5bcd70f63d (patch) | |
| tree | 16723a72976b9b1699b923d1c991e8cf7b9f9eec /latin.h | |
| parent | 517b14e666b0b71fc0bcd5da1b22cdc90d3434c9 (diff) | |
| download | puzzles-5030d87903191d581586ecda2382ad5bcd70f63d.zip puzzles-5030d87903191d581586ecda2382ad5bcd70f63d.tar.gz puzzles-5030d87903191d581586ecda2382ad5bcd70f63d.tar.bz2 puzzles-5030d87903191d581586ecda2382ad5bcd70f63d.tar.xz | |
latin_solver_alloc: handle clashing numbers in input grid.
In the setup phase of the centralised latin.c solver, we start by
going over the input grid containing already-placed clue numbers, and
calling latin_solver_place to enter each on into the solver's data
structure. This has the side effect of ruling out each number from the
rest of the row and column, and _also_ checking by assertion that the
number being placed is not ruled out.
Those are a bad combination, because it means that if you give an
obviously inconsistent input grid to latin_solver_alloc (e.g. with two
identical numbers in a row already), it will fail an assertion. In
that situation, you want the solver run as a whole to return
diff_impossible so that the error is reported cleanly.
This assertion failure could be provoked by giving either Towers or
Group a manually-constructed game description inconsistent in that
way, and hitting Solve. Worse, it could be provoked during live play
in Unequal, by filling in a number clashing with a clue and then
pressing 'h' to get hints.
Diffstat (limited to 'latin.h')
| -rw-r--r-- | latin.h | 9 |
1 files changed, 6 insertions, 3 deletions
@@ -61,10 +61,13 @@ int latin_solver_forcing(struct latin_solver *solver, /* --- Solver allocation --- */ /* Fills in (and allocates members for) a latin_solver struct. - * Will allocate members of snew, but not snew itself + * Will allocate members of solver, but not solver itself * (allowing 'struct latin_solver' to be the first element in a larger - * struct, for example). */ -void latin_solver_alloc(struct latin_solver *solver, digit *grid, int o); + * struct, for example). + * + * latin_solver_alloc returns false if the digits already in the grid + * could not be legally placed. */ +bool latin_solver_alloc(struct latin_solver *solver, digit *grid, int o); void latin_solver_free(struct latin_solver *solver); /* Allocates scratch space (for _set and _forcing) */ |