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authorSimon Tatham <anakin@pobox.com>2023-02-05 10:29:42 +0000
committerSimon Tatham <anakin@pobox.com>2023-02-05 10:41:17 +0000
commit5030d87903191d581586ecda2382ad5bcd70f63d (patch)
tree16723a72976b9b1699b923d1c991e8cf7b9f9eec /latin.h
parent517b14e666b0b71fc0bcd5da1b22cdc90d3434c9 (diff)
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latin_solver_alloc: handle clashing numbers in input grid.
In the setup phase of the centralised latin.c solver, we start by going over the input grid containing already-placed clue numbers, and calling latin_solver_place to enter each on into the solver's data structure. This has the side effect of ruling out each number from the rest of the row and column, and _also_ checking by assertion that the number being placed is not ruled out. Those are a bad combination, because it means that if you give an obviously inconsistent input grid to latin_solver_alloc (e.g. with two identical numbers in a row already), it will fail an assertion. In that situation, you want the solver run as a whole to return diff_impossible so that the error is reported cleanly. This assertion failure could be provoked by giving either Towers or Group a manually-constructed game description inconsistent in that way, and hitting Solve. Worse, it could be provoked during live play in Unequal, by filling in a number clashing with a clue and then pressing 'h' to get hints.
Diffstat (limited to 'latin.h')
-rw-r--r--latin.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/latin.h b/latin.h
index bb172ec..96a0480 100644
--- a/latin.h
+++ b/latin.h
@@ -61,10 +61,13 @@ int latin_solver_forcing(struct latin_solver *solver,
/* --- Solver allocation --- */
/* Fills in (and allocates members for) a latin_solver struct.
- * Will allocate members of snew, but not snew itself
+ * Will allocate members of solver, but not solver itself
* (allowing 'struct latin_solver' to be the first element in a larger
- * struct, for example). */
-void latin_solver_alloc(struct latin_solver *solver, digit *grid, int o);
+ * struct, for example).
+ *
+ * latin_solver_alloc returns false if the digits already in the grid
+ * could not be legally placed. */
+bool latin_solver_alloc(struct latin_solver *solver, digit *grid, int o);
void latin_solver_free(struct latin_solver *solver);
/* Allocates scratch space (for _set and _forcing) */