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| author | Simon Tatham <anakin@pobox.com> | 2008-09-13 18:29:20 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2008-09-13 18:29:20 +0000 |
| commit | 1d661ec46b8d7216bc6f2e34a4d6b9cc9fdc6f96 (patch) | |
| tree | 7d148a3d1d265a36957636faa3b5e7aba92bd1f9 /lightup.c | |
| parent | 5ead207060a3e1f74ad6200fdf02934457394bc2 (diff) | |
| download | puzzles-1d661ec46b8d7216bc6f2e34a4d6b9cc9fdc6f96.zip puzzles-1d661ec46b8d7216bc6f2e34a4d6b9cc9fdc6f96.tar.gz puzzles-1d661ec46b8d7216bc6f2e34a4d6b9cc9fdc6f96.tar.bz2 puzzles-1d661ec46b8d7216bc6f2e34a4d6b9cc9fdc6f96.tar.xz | |
Patch from James H providing lots more paranoid casting. Also one
actual behaviour change: Untangle now permits dragging with the
right mouse button, which has exactly the same effect as it does
with the left. (Harmless on desktop platforms, but helpful when
"right-click" is achieved by press-and-hold; now the drag takes
place even if you hesitate first.)
[originally from svn r8177]
Diffstat (limited to 'lightup.c')
| -rw-r--r-- | lightup.c | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -2171,8 +2171,8 @@ static void game_print_size(game_params *params, float *x, float *y) * I'll use 6mm squares by default. */ game_compute_size(params, 600, &pw, &ph); - *x = pw / 100.0; - *y = ph / 100.0; + *x = pw / 100.0F; + *y = ph / 100.0F; } static void game_print(drawing *dr, game_state *state, int tilesize) |