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authorSimon Tatham <anakin@pobox.com>2008-09-13 18:29:20 +0000
committerSimon Tatham <anakin@pobox.com>2008-09-13 18:29:20 +0000
commit1d661ec46b8d7216bc6f2e34a4d6b9cc9fdc6f96 (patch)
tree7d148a3d1d265a36957636faa3b5e7aba92bd1f9 /lightup.c
parent5ead207060a3e1f74ad6200fdf02934457394bc2 (diff)
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Patch from James H providing lots more paranoid casting. Also one
actual behaviour change: Untangle now permits dragging with the right mouse button, which has exactly the same effect as it does with the left. (Harmless on desktop platforms, but helpful when "right-click" is achieved by press-and-hold; now the drag takes place even if you hesitate first.) [originally from svn r8177]
Diffstat (limited to 'lightup.c')
-rw-r--r--lightup.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/lightup.c b/lightup.c
index a601130..97c0ec8 100644
--- a/lightup.c
+++ b/lightup.c
@@ -2171,8 +2171,8 @@ static void game_print_size(game_params *params, float *x, float *y)
* I'll use 6mm squares by default.
*/
game_compute_size(params, 600, &pw, &ph);
- *x = pw / 100.0;
- *y = ph / 100.0;
+ *x = pw / 100.0F;
+ *y = ph / 100.0F;
}
static void game_print(drawing *dr, game_state *state, int tilesize)