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* Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Light UpBen Harris2023-08-09
* Light Up: use new move_cursor() featuresBen Harris2023-08-09
* move_cursor(): handle visible flag; return useful valueBen Harris2023-08-09
* Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris2023-06-11
* New backend functions: get_prefs and set_prefs.Simon Tatham2023-04-23
* Move per-puzzle ad-hoc getenv preferences into game_ui.Simon Tatham2023-04-23
* Pass a game_ui to compute_size, print_size and print.Simon Tatham2023-04-21
* Make encode_ui() and decode_ui() optional in back-endsBen Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* Add an environment variable to control initial cursor visibilityBen Harris2023-03-22
* New shared function, getenv_bool()Ben Harris2023-03-22
* Fix missing statics and #includes on variables.Simon Tatham2023-02-18
* Fix unused variable warnings from clang.Simon Tatham2023-02-18
* Remove various unused game functionsBen Harris2023-01-31
* Last-ditch maximum size limit for Light UpBen Harris2023-01-15
* Remove _() introduced from Android port.Jacob Nevins2022-12-16
* lightup: Ban 2x2 with either 4-way typeChris Boyle2022-12-16
* New backend function: current_key_label()Ben Harris2022-12-09
* lightup: Remove tests for keystrokes canonicalised by mid-endBen Harris2022-12-05
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Add missing 'static' to game-internal declarations.Simon Tatham2018-11-13
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* Remove a redundant and also erroneous memset.Simon Tatham2013-03-11
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* Add comments suggesting some solver upgrades to Light Up (perhaps forSimon Tatham2012-01-23
* The Light Up solver limits its recursion depth, so if it fails to findSimon Tatham2012-01-23
* Fix default parameter assignment in Light Up when validating anSimon Tatham2012-01-23
* Changed my mind about midend_is_solved: I've now reprototyped it asSimon Tatham2011-06-19
* Fix warnings generated by gcc 4.6.0 about variables set but notSimon Tatham2011-05-04
* Add a function to every game backend which indicates whether a gameSimon Tatham2011-04-02
* Minor bug fixes from James Harvey.Simon Tatham2009-12-17
* Patches from Frode Austvik to modify the effects of the mouseSimon Tatham2009-12-17
* Memory management and other fixes from James H.Simon Tatham2009-06-17
* Patches from James H to add or improve arrow-key-driven cursors forSimon Tatham2009-01-08
* Fix parenthesis problem in Light Up solver. Should fix Debian bugSimon Tatham2008-11-28
* Patches from Lee Dowling to make Light Up and Net use theSimon Tatham2008-11-16
* Patch from James H providing lots more paranoid casting. Also oneSimon Tatham2008-09-13
* New infrastructure feature. Games are now permitted to beSimon Tatham2008-09-06
* Experimental UI tweak enabled by a hacky environment variable:Simon Tatham2007-07-31