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authorBen Harris <bjh21@bjh21.me.uk>2023-06-04 18:42:58 +0100
committerBen Harris <bjh21@bjh21.me.uk>2023-06-11 00:33:27 +0100
commita9af3fda1d784c42d486a019a0a4e947f762af70 (patch)
tree8cb5d37274541dae804cd11d944feb41ffa1d40b /lightup.c
parentb08c13f5f47a8541961fc150142523b061d3d9c6 (diff)
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Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
Diffstat (limited to 'lightup.c')
-rw-r--r--lightup.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/lightup.c b/lightup.c
index 39ada9f..15e0a67 100644
--- a/lightup.c
+++ b/lightup.c
@@ -1954,7 +1954,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
enum { NONE, FLIP_LIGHT, FLIP_IMPOSSIBLE } action = NONE;
int cx = -1, cy = -1;
unsigned int flags;
- char buf[80], *nullret = UI_UPDATE, *empty = UI_UPDATE, c;
+ char buf[80], *nullret = MOVE_UI_UPDATE, *empty = MOVE_UI_UPDATE, c;
if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
if (ui->cur_visible)