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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-04 18:42:58 +0100 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-11 00:33:27 +0100 |
| commit | a9af3fda1d784c42d486a019a0a4e947f762af70 (patch) | |
| tree | 8cb5d37274541dae804cd11d944feb41ffa1d40b /lightup.c | |
| parent | b08c13f5f47a8541961fc150142523b061d3d9c6 (diff) | |
| download | puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.zip puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.gz puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.bz2 puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.xz | |
Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead. This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
Diffstat (limited to 'lightup.c')
| -rw-r--r-- | lightup.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1954,7 +1954,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, enum { NONE, FLIP_LIGHT, FLIP_IMPOSSIBLE } action = NONE; int cx = -1, cy = -1; unsigned int flags; - char buf[80], *nullret = UI_UPDATE, *empty = UI_UPDATE, c; + char buf[80], *nullret = MOVE_UI_UPDATE, *empty = MOVE_UI_UPDATE, c; if (button == LEFT_BUTTON || button == RIGHT_BUTTON) { if (ui->cur_visible) |