aboutsummaryrefslogtreecommitdiff
path: root/loopy.c
diff options
context:
space:
mode:
authorSimon Tatham <anakin@pobox.com>2023-04-21 15:50:05 +0100
committerSimon Tatham <anakin@pobox.com>2023-04-23 13:25:06 +0100
commit0058331aeb027f7441a04d99cc7c1e445bd896d9 (patch)
treedbc122795b93195c7bb1b7c7b51e50927b547415 /loopy.c
parent0d1a1f08bac25a4641c38a8e42dfa6e2bb9981d7 (diff)
downloadpuzzles-0058331aeb027f7441a04d99cc7c1e445bd896d9.zip
puzzles-0058331aeb027f7441a04d99cc7c1e445bd896d9.tar.gz
puzzles-0058331aeb027f7441a04d99cc7c1e445bd896d9.tar.bz2
puzzles-0058331aeb027f7441a04d99cc7c1e445bd896d9.tar.xz
New backend functions: get_prefs and set_prefs.
These are similar to the existing pair configure() and custom_params() in that get_prefs() returns an array of config_item describing a set of dialog-box controls to present to the user, and set_prefs() receives the same array with answers filled in and implements the answers. But where configure() and custom_params() operate on a game_params structure, the new pair operate on a game_ui, and are intended to permit GUI configuration of all the settings I just moved into that structure. However, nothing actually _calls_ these routines yet. All I've done in this commit is to add them to 'struct game' and implement them for the functions that need them. Also, config_item has new fields, permitting each config option to define a machine-readable identifying keyword as well as the user-facing description. For options of type C_CHOICES, each choice also has a keyword. These keyword fields are only defined at all by the new get_prefs() function - they're left uninitialised in existing uses of the dialog system. The idea is to use them when writing out the user's preferences into a configuration file on disk, although I haven't actually done any of that work in this commit.
Diffstat (limited to 'loopy.c')
-rw-r--r--loopy.c32
1 files changed, 32 insertions, 0 deletions
diff --git a/loopy.c b/loopy.c
index 0f9dc52..f227e17 100644
--- a/loopy.c
+++ b/loopy.c
@@ -931,6 +931,37 @@ static void free_ui(game_ui *ui)
sfree(ui);
}
+static config_item *get_prefs(game_ui *ui)
+{
+ config_item *ret;
+
+ ret = snewn(3, config_item);
+
+ ret[0].name = "Draw excluded grid lines faintly";
+ ret[0].kw = "draw-faint-lines";
+ ret[0].type = C_BOOLEAN;
+ ret[0].u.boolean.bval = ui->draw_faint_lines;
+
+ ret[1].name = "Auto-follow unique paths of edges";
+ ret[1].kw = "auto-follow";
+ ret[1].type = C_CHOICES;
+ ret[1].u.choices.choicenames =
+ ":No:Based on grid only:Based on grid and game state";
+ ret[1].u.choices.choicekws = ":off:fixed:adaptive";
+ ret[1].u.choices.selected = ui->autofollow;
+
+ ret[2].name = NULL;
+ ret[2].type = C_END;
+
+ return ret;
+}
+
+static void set_prefs(game_ui *ui, const config_item *cfg)
+{
+ ui->draw_faint_lines = cfg[0].u.boolean.bval;
+ ui->autofollow = cfg[1].u.choices.selected;
+}
+
static void game_changed_state(game_ui *ui, const game_state *oldstate,
const game_state *newstate)
{
@@ -3710,6 +3741,7 @@ const struct game thegame = {
free_game,
true, solve_game,
true, game_can_format_as_text_now, game_text_format,
+ get_prefs, set_prefs,
new_ui,
free_ui,
NULL, /* encode_ui */