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authorSimon Tatham <anakin@pobox.com>2023-06-16 19:03:56 +0100
committerSimon Tatham <anakin@pobox.com>2023-06-16 19:04:50 +0100
commitc82537b4574d45aa16e50b7f8dc1f075cfdb69f9 (patch)
treef830b661a3e20d4d1ec996d4e1a3880615261da1 /magnets.c
parentde13ca2874e673b426efcf04f734ae6625635396 (diff)
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Fix some unused-variable warnings.
A test-build with a modern clang points out a number of 'set but not used' variables, which clang seems to have got better at recently. In cases where there's conditioned-out or commented-out code using the variable, I've left it in and added a warning-suppressing cast to void. Otherwise I've just deleted the variables.
Diffstat (limited to 'magnets.c')
-rw-r--r--magnets.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/magnets.c b/magnets.c
index 2d17cd1..a437b59 100644
--- a/magnets.c
+++ b/magnets.c
@@ -1590,6 +1590,7 @@ static int lay_dominoes(game_state *state, random_state *rs, int *scratch)
}
debug(("Laid %d dominoes, total %d dominoes.\n", nlaid, state->wh/2));
+ (void)nlaid;
game_debug(state, "Final layout");
return ret;
}