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| author | Simon Tatham <anakin@pobox.com> | 2023-06-16 19:03:56 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-06-16 19:04:50 +0100 |
| commit | c82537b4574d45aa16e50b7f8dc1f075cfdb69f9 (patch) | |
| tree | f830b661a3e20d4d1ec996d4e1a3880615261da1 /magnets.c | |
| parent | de13ca2874e673b426efcf04f734ae6625635396 (diff) | |
| download | puzzles-c82537b4574d45aa16e50b7f8dc1f075cfdb69f9.zip puzzles-c82537b4574d45aa16e50b7f8dc1f075cfdb69f9.tar.gz puzzles-c82537b4574d45aa16e50b7f8dc1f075cfdb69f9.tar.bz2 puzzles-c82537b4574d45aa16e50b7f8dc1f075cfdb69f9.tar.xz | |
Fix some unused-variable warnings.
A test-build with a modern clang points out a number of 'set but not
used' variables, which clang seems to have got better at recently.
In cases where there's conditioned-out or commented-out code using the
variable, I've left it in and added a warning-suppressing cast to
void. Otherwise I've just deleted the variables.
Diffstat (limited to 'magnets.c')
| -rw-r--r-- | magnets.c | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -1590,6 +1590,7 @@ static int lay_dominoes(game_state *state, random_state *rs, int *scratch) } debug(("Laid %d dominoes, total %d dominoes.\n", nlaid, state->wh/2)); + (void)nlaid; game_debug(state, "Final layout"); return ret; } |