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| author | Simon Tatham <anakin@pobox.com> | 2004-05-11 17:44:30 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2004-05-11 17:44:30 +0000 |
| commit | 180802b362c715dfb22893021f3434834447e5b5 (patch) | |
| tree | a19141061c1ce27e17dbb3dda20eaf4cfbbf2cb6 /malloc.c | |
| parent | a1c88470a30cf57226aa091f546da18d0dff07e1 (diff) | |
| download | puzzles-180802b362c715dfb22893021f3434834447e5b5.zip puzzles-180802b362c715dfb22893021f3434834447e5b5.tar.gz puzzles-180802b362c715dfb22893021f3434834447e5b5.tar.bz2 puzzles-180802b362c715dfb22893021f3434834447e5b5.tar.xz | |
Framework alteration: we now support a `game_ui' structure in
addition to the `game_state'. The new structure is intended to
contain ephemeral data pertaining to the game's user interface
rather than the actual game: things stored in the UI structure are
not restored in an Undo, for example.
make_move() is passed the UI to modify as it wishes; it is now
allowed to return the _same_ game_state it was passed, to indicate
that although no move has been made there has been a UI operation
requiring a redraw.
[originally from svn r4207]
Diffstat (limited to 'malloc.c')
0 files changed, 0 insertions, 0 deletions