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authorSimon Tatham <anakin@pobox.com>2006-08-05 17:20:29 +0000
committerSimon Tatham <anakin@pobox.com>2006-08-05 17:20:29 +0000
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parentf05c25347d66821d928668a7e87dffbf3ffed027 (diff)
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I'm sick of repeatedly adding and removing local changes to Recipe
when testing a new game, so here's a new architecture for the Recipe file. mkfiles.pl now supports several new features: - an `!include' directive, which accepts wildcards - += to append to an existing object group definition - the ability to divert output to an arbitrary file. So now each puzzle has a `.R' file containing a fragment of Recipe code describing that puzzle, and the central Recipe does `!include *.R' to construct the Makefiles. That way, I can keep as many experimental half-finished puzzles lying around my working directory as I like, and I won't have to keep reverting Recipe when I check in any other changes. As part of this change, list.c is no longer a version-controlled file; it's now constructed by mkfiles.pl, so that it too can take advantage of this mechanism. [originally from svn r6781]
Diffstat (limited to 'map.R')
-rw-r--r--map.R20
1 files changed, 20 insertions, 0 deletions
diff --git a/map.R b/map.R
new file mode 100644
index 0000000..d600738
--- /dev/null
+++ b/map.R
@@ -0,0 +1,20 @@
+# -*- makefile -*-
+
+MAP = map dsf
+
+map : [X] GTK COMMON MAP
+
+map : [G] WINDOWS COMMON MAP
+
+mapsolver : [U] map[STANDALONE_SOLVER] dsf STANDALONE m.lib
+mapsolver : [C] map[STANDALONE_SOLVER] dsf STANDALONE
+
+ALL += MAP
+
+!begin gtk
+GAMES += map
+!end
+
+!begin >list.c
+ A(map) \
+!end