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authorSimon Tatham <anakin@pobox.com>2013-04-05 15:49:29 +0000
committerSimon Tatham <anakin@pobox.com>2013-04-05 15:49:29 +0000
commit36f35f5db81d95c3fc038f27ac791a2f4f748c10 (patch)
treee15c262299b537d08308b3e39ac2c2e251acb310 /map.c
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Regretfully remove my trickery with a hidden <option> element inside
the game-type <select>, since IE turns out to ignore display:none on options. Oh well. Instead I now do a more transparent thing: when custom game params are in use, there's a "Custom" option selected in the dropdown, and a separate 'Re-customise' option which brings the config box back up. When an ordinary preset is selected, the Custom option is missing, and there's just a 'Customise'. In the process I've tinkered a bit to arrange that the custom 'preset' is always represented by a negative number rather than one past the last real preset; that seems more consistent overall. [originally from svn r9811]
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