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| author | Simon Tatham <anakin@pobox.com> | 2013-04-05 15:49:29 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2013-04-05 15:49:29 +0000 |
| commit | 36f35f5db81d95c3fc038f27ac791a2f4f748c10 (patch) | |
| tree | e15c262299b537d08308b3e39ac2c2e251acb310 /map.c | |
| parent | 2360b77812e184902e44c7f4ea2f6fc79729e370 (diff) | |
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Regretfully remove my trickery with a hidden <option> element inside
the game-type <select>, since IE turns out to ignore display:none on
options. Oh well.
Instead I now do a more transparent thing: when custom game params are
in use, there's a "Custom" option selected in the dropdown, and a
separate 'Re-customise' option which brings the config box back up.
When an ordinary preset is selected, the Custom option is missing, and
there's just a 'Customise'.
In the process I've tinkered a bit to arrange that the custom 'preset'
is always represented by a negative number rather than one past the
last real preset; that seems more consistent overall.
[originally from svn r9811]
Diffstat (limited to 'map.c')
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