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| author | Simon Tatham <anakin@pobox.com> | 2006-10-29 09:41:02 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2006-10-29 09:41:02 +0000 |
| commit | b3364419daf57fb508b907b3365d34d312fc7b07 (patch) | |
| tree | fb15fc3caac0c5eb80183334d43adc200a72a007 /map.c | |
| parent | b7356cd209eb6a0b8bb153e34a9c1a5831884c7b (diff) | |
| download | puzzles-b3364419daf57fb508b907b3365d34d312fc7b07.zip puzzles-b3364419daf57fb508b907b3365d34d312fc7b07.tar.gz puzzles-b3364419daf57fb508b907b3365d34d312fc7b07.tar.bz2 puzzles-b3364419daf57fb508b907b3365d34d312fc7b07.tar.xz | |
I'm sick and tired of having unfinished puzzle code lying around on
several different systems in strange directories. So I'm creating an
`unfinished' directory within source control, and centralising all
my half-finished, half-baked or otherwise half-arsed puzzle
implementations into it. Herewith Sokoban (playable but rubbish
generation), Pearl (Masyu - rubbish generation and nothing else),
Path (Number Link - rubbish generation and nothing else) and NumGame
(the Countdown numbers game - currently just a solver and not even a
generator yet).
[originally from svn r6883]
Diffstat (limited to 'map.c')
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