diff options
| author | Simon Tatham <anakin@pobox.com> | 2004-04-26 17:10:44 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2004-04-26 17:10:44 +0000 |
| commit | 9867234e70002b8252a48c2bc023875ff87b8ca1 (patch) | |
| tree | 2e03439efd9bd536ff2a9ada0cdaa4254f849031 /midend.c | |
| parent | a87bb0576073849b4d316e13132bb6c39c92e78d (diff) | |
| download | puzzles-9867234e70002b8252a48c2bc023875ff87b8ca1.zip puzzles-9867234e70002b8252a48c2bc023875ff87b8ca1.tar.gz puzzles-9867234e70002b8252a48c2bc023875ff87b8ca1.tar.bz2 puzzles-9867234e70002b8252a48c2bc023875ff87b8ca1.tar.xz | |
Further general development. Net is now playable, though
configuration is absent as yet.
[originally from svn r4145]
Diffstat (limited to 'midend.c')
| -rw-r--r-- | midend.c | 124 |
1 files changed, 109 insertions, 15 deletions
@@ -11,10 +11,14 @@ #include "puzzles.h" struct midend_data { + frontend *frontend; char *seed; int nstates, statesize, statepos; game_params *params; game_state **states; + game_drawstate *drawstate; + game_state *oldstate; + float anim_time, anim_pos; }; #define ensure(me) do { \ @@ -24,14 +28,17 @@ struct midend_data { } \ } while (0) -midend_data *midend_new(void) +midend_data *midend_new(frontend *frontend) { midend_data *me = snew(midend_data); + me->frontend = frontend; me->nstates = me->statesize = me->statepos = 0; me->states = NULL; me->params = default_params(); me->seed = NULL; + me->drawstate = NULL; + me->oldstate = NULL; return me; } @@ -60,6 +67,9 @@ void midend_new_game(midend_data *me, char *seed) while (me->nstates > 0) free_game(me->states[--me->nstates]); + if (me->drawstate) + game_free_drawstate(me->drawstate); + assert(me->nstates == 0); sfree(me->seed); @@ -71,6 +81,7 @@ void midend_new_game(midend_data *me, char *seed) ensure(me); me->states[me->nstates++] = new_game(me->params, me->seed); me->statepos = 1; + me->drawstate = game_new_drawstate(me->states[0]); } void midend_restart_game(midend_data *me) @@ -94,34 +105,117 @@ void midend_redo(midend_data *me) int midend_process_key(midend_data *me, int x, int y, int button) { - game_state *s; + game_state *oldstate = dup_game(me->states[me->statepos - 1]); + float anim_time; + + if (me->oldstate || me->anim_time) { + if (me->oldstate) + free_game(me->oldstate); + me->oldstate = NULL; + me->anim_pos = me->anim_time = 0; + deactivate_timer(me->frontend); + midend_redraw(me); + } if (button == 'n' || button == 'N' || button == '\x0E') { midend_new_game(me, NULL); - return 1; + midend_redraw(me); + return 1; /* never animate */ } else if (button == 'r' || button == 'R') { midend_restart_game(me); - return 1; + midend_redraw(me); + return 1; /* never animate */ } else if (button == 'u' || button == 'u' || button == '\x1A' || button == '\x1F') { midend_undo(me); - return 1; } else if (button == '\x12') { midend_redo(me); - return 1; } else if (button == 'q' || button == 'Q' || button == '\x11') { - return 0; + free_game(oldstate); + return 0; + } else { + game_state *s = make_move(me->states[me->statepos-1], x, y, button); + + if (s) { + while (me->nstates > me->statepos) + free_game(me->states[--me->nstates]); + ensure(me); + me->states[me->nstates] = s; + me->statepos = ++me->nstates; + } else { + free_game(oldstate); + return 1; + } } - s = make_move(me->states[me->statepos-1], x, y, button); - - if (s) { - while (me->nstates > me->statepos) - free_game(me->states[--me->nstates]); - ensure(me); - me->states[me->nstates] = s; - me->statepos = ++me->nstates; + /* + * See if this move requires an animation. + */ + anim_time = game_anim_length(oldstate, me->states[me->statepos-1]); + + if (anim_time > 0) { + me->oldstate = oldstate; + me->anim_time = anim_time; + } else { + free_game(oldstate); + me->oldstate = NULL; + me->anim_time = 0.0; } + me->anim_pos = 0.0; + + midend_redraw(me); + + activate_timer(me->frontend); return 1; } + +void midend_redraw(midend_data *me) +{ + if (me->statepos > 0 && me->drawstate) { + start_draw(me->frontend); + if (me->oldstate && me->anim_time > 0 && + me->anim_pos < me->anim_time) { + game_redraw(me->frontend, me->drawstate, me->oldstate, + me->states[me->statepos-1], me->anim_pos); + } else { + game_redraw(me->frontend, me->drawstate, NULL, + me->states[me->statepos-1], 0.0); + } + end_draw(me->frontend); + } +} + +void midend_timer(midend_data *me, float tplus) +{ + me->anim_pos += tplus; + if (me->anim_pos >= me->anim_time || + me->anim_time == 0 || !me->oldstate) { + if (me->oldstate) + free_game(me->oldstate); + me->oldstate = NULL; + me->anim_pos = me->anim_time = 0; + deactivate_timer(me->frontend); + } + midend_redraw(me); +} + +float *midend_colours(midend_data *me, int *ncolours) +{ + game_state *state = NULL; + float *ret; + + if (me->nstates == 0) { + char *seed = new_game_seed(me->params); + state = new_game(me->params, seed); + sfree(seed); + } else + state = me->states[0]; + + ret = game_colours(me->frontend, state, ncolours); + + if (me->nstates == 0) + free_game(state); + + return ret; +} |