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| author | Simon Tatham <anakin@pobox.com> | 2005-06-17 18:54:58 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-06-17 18:54:58 +0000 |
| commit | f01f82105e5feb2586a2ca257947d76e9b982d04 (patch) | |
| tree | f1a99cc46e8a333c750616969d740dd540f0f44b /midend.c | |
| parent | 32111ef901daba8b9168736f9a52bec8f6e95c98 (diff) | |
| download | puzzles-f01f82105e5feb2586a2ca257947d76e9b982d04.zip puzzles-f01f82105e5feb2586a2ca257947d76e9b982d04.tar.gz puzzles-f01f82105e5feb2586a2ca257947d76e9b982d04.tar.bz2 puzzles-f01f82105e5feb2586a2ca257947d76e9b982d04.tar.xz | |
Infrastructure change which I've been thinking about for a while:
the back end function solve_game() now takes the _current_
game_state in addition to the initial one.
[originally from svn r5969]
Diffstat (limited to 'midend.c')
| -rw-r--r-- | midend.c | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -947,7 +947,9 @@ char *midend_solve(midend_data *me) return "No game set up to solve"; /* _shouldn't_ happen! */ msg = "Solve operation failed"; /* game _should_ overwrite on error */ - s = me->ourgame->solve(me->states[0].state, me->aux_info, &msg); + s = me->ourgame->solve(me->states[0].state, + me->states[me->statepos-1].state, + me->aux_info, &msg); if (!s) return msg; |