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authorBen Harris <bjh21@bjh21.me.uk>2023-06-04 18:42:58 +0100
committerBen Harris <bjh21@bjh21.me.uk>2023-06-11 00:33:27 +0100
commita9af3fda1d784c42d486a019a0a4e947f762af70 (patch)
tree8cb5d37274541dae804cd11d944feb41ffa1d40b /mines.c
parentb08c13f5f47a8541961fc150142523b061d3d9c6 (diff)
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Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be passed to midend_process_key(), but UI_UPDATE is a special return value from the back-end interpret_move() function instead. This renaming makes the distinction clear and provides a naming convention for future special return values from interpret_move().
Diffstat (limited to 'mines.c')
-rw-r--r--mines.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/mines.c b/mines.c
index ebd3c58..de82716 100644
--- a/mines.c
+++ b/mines.c
@@ -2425,14 +2425,14 @@ static char *interpret_move(const game_state *from, game_ui *ui,
if (IS_CURSOR_MOVE(button)) {
move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, false);
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (IS_CURSOR_SELECT(button)) {
int v = from->grid[ui->cur_y * from->w + ui->cur_x];
if (!ui->cur_visible) {
ui->cur_visible = true;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == CURSOR_SELECT2) {
/* As for RIGHT_BUTTON; only works on covered square. */
@@ -2472,7 +2472,7 @@ static char *interpret_move(const game_state *from, game_ui *ui,
else if (button == MIDDLE_BUTTON)
ui->validradius = 1;
ui->cur_visible = false;
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
if (button == RIGHT_BUTTON) {
@@ -2500,10 +2500,10 @@ static char *interpret_move(const game_state *from, game_ui *ui,
/*
* At this stage we must never return NULL: we have adjusted
- * the ui, so at worst we return UI_UPDATE.
+ * the ui, so at worst we return MOVE_UI_UPDATE.
*/
if (cx < 0 || cx >= from->w || cy < 0 || cy >= from->h)
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
/*
* Left-clicking on a covered square opens a tile. Not
@@ -2581,7 +2581,7 @@ uncover:
}
}
- return UI_UPDATE;
+ return MOVE_UI_UPDATE;
}
}