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authorSimon Tatham <anakin@pobox.com>2005-07-06 18:27:40 +0000
committerSimon Tatham <anakin@pobox.com>2005-07-06 18:27:40 +0000
commit753339737ea98fd9caf26a5913f8f210897ef04a (patch)
treef70ebcb86e31e818d9bd98123e31977d37c5aa89 /misc.c
parentd4001cbc0d7e858518849363531af9f15246a911 (diff)
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Refactoring from James H: the highlight and lowlight colour setup
common to Fifteen, Sixteen, Twiddle and Pegs is now a utility function in misc.c. [originally from svn r6076]
Diffstat (limited to 'misc.c')
-rw-r--r--misc.c27
1 files changed, 27 insertions, 0 deletions
diff --git a/misc.c b/misc.c
index 2f8d08d..025083d 100644
--- a/misc.c
+++ b/misc.c
@@ -169,4 +169,31 @@ unsigned char *hex2bin(const char *in, int outlen)
return ret;
}
+void game_mkhighlight(frontend *fe, float *ret,
+ int background, int highlight, int lowlight)
+{
+ float max;
+ int i;
+
+ frontend_default_colour(fe, &ret[background * 3]);
+
+ /*
+ * Drop the background colour so that the highlight is
+ * noticeably brighter than it while still being under 1.
+ */
+ max = ret[background*3];
+ for (i = 1; i < 3; i++)
+ if (ret[background*3+i] > max)
+ max = ret[background*3+i];
+ if (max * 1.2F > 1.0F) {
+ for (i = 0; i < 3; i++)
+ ret[background*3+i] /= (max * 1.2F);
+ }
+
+ for (i = 0; i < 3; i++) {
+ ret[highlight * 3 + i] = ret[background * 3 + i] * 1.2F;
+ ret[lowlight * 3 + i] = ret[background * 3 + i] * 0.8F;
+ }
+}
+
/* vim: set shiftwidth=4 tabstop=8: */