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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-08-10 00:23:09 +0100 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-08-13 16:44:24 +0100 |
| commit | 205508e969cdb6aed54a1b75367e7bb3891c53ba (patch) | |
| tree | 22d3b68fb7b46484999712385ca8efafd82fb3ae /nestedvm.c | |
| parent | 029cc3996845899edf1cfae55fbf3bd55cbc7439 (diff) | |
| download | puzzles-205508e969cdb6aed54a1b75367e7bb3891c53ba.zip puzzles-205508e969cdb6aed54a1b75367e7bb3891c53ba.tar.gz puzzles-205508e969cdb6aed54a1b75367e7bb3891c53ba.tar.bz2 puzzles-205508e969cdb6aed54a1b75367e7bb3891c53ba.tar.xz | |
Mosaic: remove some unused structure members
As far as I could tell, cur_x, cur_y, prev_cur_x, and prev_cur_y in
game_drawstate were never used. prev_cur_x and prev_cur_y in game_ui
were assigned but never referenced. So they may as well all go.
Diffstat (limited to 'nestedvm.c')
0 files changed, 0 insertions, 0 deletions