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authorSimon Tatham <anakin@pobox.com>2009-02-22 12:05:38 +0000
committerSimon Tatham <anakin@pobox.com>2009-02-22 12:05:38 +0000
commit407f29c46f35910ce3d7ddd41f13e94213c2597e (patch)
treea276576d6d3161c345015f69447d474f5918a562 /nestedvm.c
parent9249f096192b0a50e607024bf04736ef0506b5ea (diff)
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Introduce some infrastructure to permit games' print functions to
draw dotted lines. No puzzle yet uses this, but one's about to. [originally from svn r8453]
Diffstat (limited to 'nestedvm.c')
-rw-r--r--nestedvm.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/nestedvm.c b/nestedvm.c
index 757b65f..2bbf4e3 100644
--- a/nestedvm.c
+++ b/nestedvm.c
@@ -184,7 +184,7 @@ const struct drawing_api nestedvm_drawing = {
nestedvm_blitter_save,
nestedvm_blitter_load,
NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */
- NULL, /* line_width */
+ NULL, NULL, /* line_width, line_dotted */
};
int jcallback_key_event(int x, int y, int keyval)