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| author | Simon Tatham <anakin@pobox.com> | 2009-02-22 12:05:38 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2009-02-22 12:05:38 +0000 |
| commit | 407f29c46f35910ce3d7ddd41f13e94213c2597e (patch) | |
| tree | a276576d6d3161c345015f69447d474f5918a562 /nestedvm.c | |
| parent | 9249f096192b0a50e607024bf04736ef0506b5ea (diff) | |
| download | puzzles-407f29c46f35910ce3d7ddd41f13e94213c2597e.zip puzzles-407f29c46f35910ce3d7ddd41f13e94213c2597e.tar.gz puzzles-407f29c46f35910ce3d7ddd41f13e94213c2597e.tar.bz2 puzzles-407f29c46f35910ce3d7ddd41f13e94213c2597e.tar.xz | |
Introduce some infrastructure to permit games' print functions to
draw dotted lines. No puzzle yet uses this, but one's about to.
[originally from svn r8453]
Diffstat (limited to 'nestedvm.c')
| -rw-r--r-- | nestedvm.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -184,7 +184,7 @@ const struct drawing_api nestedvm_drawing = { nestedvm_blitter_save, nestedvm_blitter_load, NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */ - NULL, /* line_width */ + NULL, NULL, /* line_width, line_dotted */ }; int jcallback_key_event(int x, int y, int keyval) |