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| author | Simon Tatham <anakin@pobox.com> | 2004-05-03 09:43:08 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2004-05-03 09:43:08 +0000 |
| commit | ccbf3ca6f1950fb1e39df40b2d44fe99ab9de0d1 (patch) | |
| tree | cb04a0da087247f6e7d846c15c8157a9c012e192 /net.c | |
| parent | 2d1d54b96ba5b7edf4765230ddf00436eb924a52 (diff) | |
| download | puzzles-ccbf3ca6f1950fb1e39df40b2d44fe99ab9de0d1.zip puzzles-ccbf3ca6f1950fb1e39df40b2d44fe99ab9de0d1.tar.gz puzzles-ccbf3ca6f1950fb1e39df40b2d44fe99ab9de0d1.tar.bz2 puzzles-ccbf3ca6f1950fb1e39df40b2d44fe99ab9de0d1.tar.xz | |
GTK and Windows appear to handle timers very differently:
specifically, the elapsed time between calls varies much more with
GTK than it does under Windows. Therefore, I now take my own time
readings on every timer call, and this appears to have made the
animations run at closer to the same speed between platforms. Having
done that, I decided some of them were at the _wrong_ speed, and
fiddled with each game's timings as well.
[originally from svn r4189]
Diffstat (limited to 'net.c')
| -rw-r--r-- | net.c | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -56,8 +56,8 @@ const int game_can_configure = TRUE; #define TILE_BORDER 1 #define WINDOW_OFFSET 16 -#define ROTATE_TIME 0.1F -#define FLASH_FRAME 0.05F +#define ROTATE_TIME 0.13F +#define FLASH_FRAME 0.07F enum { COL_BACKGROUND, |