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| author | Simon Tatham <anakin@pobox.com> | 2009-02-22 12:05:38 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2009-02-22 12:05:38 +0000 |
| commit | 407f29c46f35910ce3d7ddd41f13e94213c2597e (patch) | |
| tree | a276576d6d3161c345015f69447d474f5918a562 /nullfe.c | |
| parent | 9249f096192b0a50e607024bf04736ef0506b5ea (diff) | |
| download | puzzles-407f29c46f35910ce3d7ddd41f13e94213c2597e.zip puzzles-407f29c46f35910ce3d7ddd41f13e94213c2597e.tar.gz puzzles-407f29c46f35910ce3d7ddd41f13e94213c2597e.tar.bz2 puzzles-407f29c46f35910ce3d7ddd41f13e94213c2597e.tar.xz | |
Introduce some infrastructure to permit games' print functions to
draw dotted lines. No puzzle yet uses this, but one's about to.
[originally from svn r8453]
Diffstat (limited to 'nullfe.c')
| -rw-r--r-- | nullfe.c | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -36,6 +36,7 @@ int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey) int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch) { return 0; } void print_line_width(drawing *dr, int width) {} +void print_line_dotted(drawing *dr, int dotted) {} void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) {} void status_bar(drawing *dr, char *text) {} |