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authorJacob Nevins <jacobn@chiark.greenend.org.uk>2004-08-16 16:29:54 +0000
committerJacob Nevins <jacobn@chiark.greenend.org.uk>2004-08-16 16:29:54 +0000
commitdaac529a9eded98181fdf2b0d79e7138195614ec (patch)
tree88f9422b8f36470c838e379340a2f9598e930229 /nullgame.c
parentf1e8a586b53535bad3e201a8cc42b514a8cb6e16 (diff)
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After discussion with Simon, the game redraw functions are now passed a new
argument `dir' which tells them whether this redraw is due to an undo, rather than have them second-guess it from game state. Note that none of the actual games yet take advantage of this; so it hasn't been tested in anger (although it has been inspected by debugging). [originally from svn r4469]
Diffstat (limited to 'nullgame.c')
-rw-r--r--nullgame.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/nullgame.c b/nullgame.c
index a318131..e704de9 100644
--- a/nullgame.c
+++ b/nullgame.c
@@ -177,7 +177,7 @@ void game_free_drawstate(game_drawstate *ds)
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, game_ui *ui,
+ game_state *state, int dir, game_ui *ui,
float animtime, float flashtime)
{
/*
@@ -189,12 +189,12 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND);
}
-float game_anim_length(game_state *oldstate, game_state *newstate)
+float game_anim_length(game_state *oldstate, game_state *newstate, int dir)
{
return 0.0F;
}
-float game_flash_length(game_state *oldstate, game_state *newstate)
+float game_flash_length(game_state *oldstate, game_state *newstate, int dir)
{
return 0.0F;
}