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| author | Simon Tatham <anakin@pobox.com> | 2005-01-24 12:05:21 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-01-24 12:05:21 +0000 |
| commit | 2040ff96317be6b93ca459c44bfea5d775a18692 (patch) | |
| tree | 7f8d186b326a0dc6ec06d0f47fce1db8da49c8fc /osx.m | |
| parent | d8eb0de7c2210070adcf085e968658cbd00958d6 (diff) | |
| download | puzzles-2040ff96317be6b93ca459c44bfea5d775a18692.zip puzzles-2040ff96317be6b93ca459c44bfea5d775a18692.tar.gz puzzles-2040ff96317be6b93ca459c44bfea5d775a18692.tar.bz2 puzzles-2040ff96317be6b93ca459c44bfea5d775a18692.tar.xz | |
First cut at online help under OS X. I just built the HTML version
of the manual using Halibut (with one additional magic tag in the
<HEAD> section), stuck it in the right part of the application
bundle, referenced it in Info.plist, and added a Help menu.
Everything else was automatic. Not bad!
[originally from svn r5190]
Diffstat (limited to 'osx.m')
| -rw-r--r-- | osx.m | 23 |
1 files changed, 15 insertions, 8 deletions
@@ -1,12 +1,15 @@ /* * Mac OS X / Cocoa front end to puzzles. * - * Actually unfinished things left to do: - * - * - Find out how to do help, and do some. We have a help file; at - * _worst_ this should involve a new Halibut back end, but I - * think help is HTML round here anyway so perhaps we can work - * with what we already have. + * Still to do: + * + * - Improve the help. For a start I probably ought to split it + * into pieces (which means Halibut needs to acquire a mechanism + * of putting something in the head section of _only one_ HTML + * file); then I'd also like to be able to call up context help + * for a specific game at a time. Also I just idly wonder + * whether changing font might be nice, to match up to Apple + * norms. * * Mac interface issues that possibly could be done better: * @@ -1113,12 +1116,12 @@ void status_bar(frontend *fe, char *text) @interface AppController : NSObject { } -- (IBAction)newGame:(id)sender; +- (void)newGame:(id)sender; @end @implementation AppController -- (IBAction)newGame:(id)sender +- (void)newGame:(id)sender { const game *g = [sender getPayload]; id win; @@ -1209,6 +1212,10 @@ int main(int argc, char **argv) [NSApp setWindowsMenu: menu]; item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:)); + menu = newsubmenu([NSApp mainMenu], "Help"); + typemenu = menu; + item = newitem(menu, "Puzzles Help", "", NSApp, @selector(showHelp:)); + [NSApp run]; [pool release]; } |