aboutsummaryrefslogtreecommitdiff
path: root/osx.m
diff options
context:
space:
mode:
Diffstat (limited to 'osx.m')
-rw-r--r--osx.m23
1 files changed, 15 insertions, 8 deletions
diff --git a/osx.m b/osx.m
index d5fab20..245672a 100644
--- a/osx.m
+++ b/osx.m
@@ -1,12 +1,15 @@
/*
* Mac OS X / Cocoa front end to puzzles.
*
- * Actually unfinished things left to do:
- *
- * - Find out how to do help, and do some. We have a help file; at
- * _worst_ this should involve a new Halibut back end, but I
- * think help is HTML round here anyway so perhaps we can work
- * with what we already have.
+ * Still to do:
+ *
+ * - Improve the help. For a start I probably ought to split it
+ * into pieces (which means Halibut needs to acquire a mechanism
+ * of putting something in the head section of _only one_ HTML
+ * file); then I'd also like to be able to call up context help
+ * for a specific game at a time. Also I just idly wonder
+ * whether changing font might be nice, to match up to Apple
+ * norms.
*
* Mac interface issues that possibly could be done better:
*
@@ -1113,12 +1116,12 @@ void status_bar(frontend *fe, char *text)
@interface AppController : NSObject
{
}
-- (IBAction)newGame:(id)sender;
+- (void)newGame:(id)sender;
@end
@implementation AppController
-- (IBAction)newGame:(id)sender
+- (void)newGame:(id)sender
{
const game *g = [sender getPayload];
id win;
@@ -1209,6 +1212,10 @@ int main(int argc, char **argv)
[NSApp setWindowsMenu: menu];
item = newitem(menu, "Minimise Window", "m", NULL, @selector(performMiniaturize:));
+ menu = newsubmenu([NSApp mainMenu], "Help");
+ typemenu = menu;
+ item = newitem(menu, "Puzzles Help", "", NSApp, @selector(showHelp:));
+
[NSApp run];
[pool release];
}