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| author | Simon Tatham <anakin@pobox.com> | 2005-09-01 11:57:56 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-09-01 11:57:56 +0000 |
| commit | 94b36c11e00bb740813506b0d3911f90f1829941 (patch) | |
| tree | 07767f714efa6b617fde66876073a16eebd89ea3 /pattern.c | |
| parent | 6992530a8514f88238fd6f8c508f54b058ee3f19 (diff) | |
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James H has implemented a new `Tricky' difficulty level in Light Up:
a non-recursive level above Easy, which therefore moves the
recursive Hard mode further up still. Play-testing suggests that in
fact Tricky is often _harder_ than the old Hard mode, since the
latter had limited depth of recursion and would therefore spot
complex deductions only if it happened to start a recursion on the
right square; Tricky may be limited in the sophistication of its
complex deductions, but it never misses one, so its puzzles tend to
be hard all over.
Also in this checkin, a new source file `nullfe.c', containing all
the annoying stub functions required to make command-line solvers
link successfully. James wrote this for (the new) lightupsolver, and
I've used it to simplify the other stand-alone solvers.
[originally from svn r6254]
Diffstat (limited to 'pattern.c')
| -rw-r--r-- | pattern.c | 38 |
1 files changed, 0 insertions, 38 deletions
@@ -1286,44 +1286,6 @@ const struct game thegame = { #ifdef STANDALONE_SOLVER -/* - * gcc -DSTANDALONE_SOLVER -o patternsolver pattern.c malloc.c - */ - -#include <stdarg.h> - -void frontend_default_colour(frontend *fe, float *output) {} -void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize, - int align, int colour, char *text) {} -void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) {} -void draw_rect_outline(drawing *dr, int x, int y, int w, int h, int colour) {} -void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour) {} -void draw_circle(drawing *dr, int cx, int cy, int radius, - int fillcolour, int outlinecolour) {} -void clip(drawing *dr, int x, int y, int w, int h) {} -void unclip(drawing *dr) {} -void start_draw(drawing *dr) {} -void draw_update(drawing *dr, int x, int y, int w, int h) {} -void end_draw(drawing *dr) {} -unsigned long random_upto(random_state *state, unsigned long limit) -{ assert(!"Shouldn't get randomness"); return 0; } -int print_mono_colour(drawing *dr, int grey) { return 0; } -void print_line_width(drawing *dr, int width) {} - -void fatal(char *fmt, ...) -{ - va_list ap; - - fprintf(stderr, "fatal error: "); - - va_start(ap, fmt); - vfprintf(stderr, fmt, ap); - va_end(ap); - - fprintf(stderr, "\n"); - exit(1); -} - int main(int argc, char **argv) { game_params *p; |