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| author | Simon Tatham <anakin@pobox.com> | 2023-06-16 19:03:56 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-06-16 19:04:50 +0100 |
| commit | c82537b4574d45aa16e50b7f8dc1f075cfdb69f9 (patch) | |
| tree | f830b661a3e20d4d1ec996d4e1a3880615261da1 /pattern.c | |
| parent | de13ca2874e673b426efcf04f734ae6625635396 (diff) | |
| download | puzzles-c82537b4574d45aa16e50b7f8dc1f075cfdb69f9.zip puzzles-c82537b4574d45aa16e50b7f8dc1f075cfdb69f9.tar.gz puzzles-c82537b4574d45aa16e50b7f8dc1f075cfdb69f9.tar.bz2 puzzles-c82537b4574d45aa16e50b7f8dc1f075cfdb69f9.tar.xz | |
Fix some unused-variable warnings.
A test-build with a modern clang points out a number of 'set but not
used' variables, which clang seems to have got better at recently.
In cases where there's conditioned-out or commented-out code using the
variable, I've left it in and added a warning-suppressing cast to
void. Otherwise I've just deleted the variables.
Diffstat (limited to 'pattern.c')
| -rw-r--r-- | pattern.c | 6 |
1 files changed, 1 insertions, 5 deletions
@@ -663,7 +663,7 @@ static bool solve_puzzle(const game_state *state, unsigned char *grid, #ifndef STANDALONE_PICTURE_GENERATOR static unsigned char *generate_soluble(random_state *rs, int w, int h) { - int i, j, ntries, max; + int i, j, max; bool ok; unsigned char *grid, *matrix, *workspace; unsigned int *changed_h, *changed_w; @@ -679,11 +679,7 @@ static unsigned char *generate_soluble(random_state *rs, int w, int h) changed_w = snewn(max+1, unsigned int); rowdata = snewn(max+1, int); - ntries = 0; - do { - ntries++; - generate(rs, w, h, grid); /* |