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authorSimon Tatham <anakin@pobox.com>2017-10-01 12:52:12 +0100
committerSimon Tatham <anakin@pobox.com>2017-10-01 15:18:14 +0100
commiteeb2db283de9115f7256fa4cc49597d63e06b0ab (patch)
tree48de59795d6a338ef56c5a0f1e1247478c6ad6b9 /pearl.c
parentedcf839d4c557c3993d681665829390697353344 (diff)
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New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this value, instead of checking whether it's the empty string. A minor effect of this is that games may now return a dynamically allocated empty string from interpret_move() and treat it as just another legal move description. But I don't expect anyone to be perverse enough to actually do that! The main purpose is that it avoids returning a string literal from a function whose return type is a pointer to _non-const_ char, i.e. we are now one step closer to being able to make this code base clean under -Wwrite-strings.
Diffstat (limited to 'pearl.c')
-rw-r--r--pearl.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/pearl.c b/pearl.c
index c6c305f..2241b46 100644
--- a/pearl.c
+++ b/pearl.c
@@ -2022,11 +2022,11 @@ static char *mark_in_direction(const game_state *state, int x, int y, int dir,
char ch = primary ? 'F' : 'M', *other;
- if (!INGRID(state, x, y) || !INGRID(state, x2, y2)) return "";
+ if (!INGRID(state, x, y) || !INGRID(state, x2, y2)) return UI_UPDATE;
/* disallow laying a mark over a line, or vice versa. */
other = primary ? state->marks : state->lines;
- if (other[y*w+x] & dir || other[y2*w+x2] & dir2) return "";
+ if (other[y*w+x] & dir || other[y2*w+x2] & dir2) return UI_UPDATE;
sprintf(buf, "%c%d,%d,%d;%c%d,%d,%d", ch, dir, x, y, ch, dir2, x2, y2);
return dupstr(buf);
@@ -2060,12 +2060,12 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->dragcoords[0] = gy * w + gx;
ui->ndragcoords = 0; /* will be 1 once drag is confirmed */
- return "";
+ return UI_UPDATE;
}
if (button == LEFT_DRAG && ui->ndragcoords >= 0) {
update_ui_drag(state, ui, gx, gy);
- return "";
+ return UI_UPDATE;
}
if (IS_MOUSE_RELEASE(button)) release = TRUE;
@@ -2087,30 +2087,30 @@ static char *interpret_move(const game_state *state, game_ui *ui,
if (ui->ndragcoords >= 0)
update_ui_drag(state, ui, ui->curx, ui->cury);
}
- return "";
+ return UI_UPDATE;
}
if (IS_CURSOR_SELECT(button)) {
if (!ui->cursor_active) {
ui->cursor_active = TRUE;
- return "";
+ return UI_UPDATE;
} else if (button == CURSOR_SELECT) {
if (ui->ndragcoords == -1) {
ui->ndragcoords = 0;
ui->dragcoords[0] = ui->cury * w + ui->curx;
ui->clickx = CENTERED_COORD(ui->curx);
ui->clicky = CENTERED_COORD(ui->cury);
- return "";
+ return UI_UPDATE;
} else release = TRUE;
} else if (button == CURSOR_SELECT2 && ui->ndragcoords >= 0) {
ui->ndragcoords = -1;
- return "";
+ return UI_UPDATE;
}
}
if (button == 27 || button == '\b') {
ui->ndragcoords = -1;
- return "";
+ return UI_UPDATE;
}
if (release) {
@@ -2142,7 +2142,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->ndragcoords = -1;
- return buf ? buf : "";
+ return buf ? buf : UI_UPDATE;
} else if (ui->ndragcoords == 0) {
/* Click (or tiny drag). Work out which edge we were
* closest to. */
@@ -2163,12 +2163,12 @@ static char *interpret_move(const game_state *state, game_ui *ui,
cx = CENTERED_COORD(gx);
cy = CENTERED_COORD(gy);
- if (!INGRID(state, gx, gy)) return "";
+ if (!INGRID(state, gx, gy)) return UI_UPDATE;
if (max(abs(x-cx),abs(y-cy)) < TILE_SIZE/4) {
/* TODO closer to centre of grid: process as a cell click not an edge click. */
- return "";
+ return UI_UPDATE;
} else {
int direction;
if (abs(x-cx) < abs(y-cy)) {