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| author | Simon Tatham <anakin@pobox.com> | 2005-07-06 18:27:40 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-07-06 18:27:40 +0000 |
| commit | 753339737ea98fd9caf26a5913f8f210897ef04a (patch) | |
| tree | f70ebcb86e31e818d9bd98123e31977d37c5aa89 /pegs.c | |
| parent | d4001cbc0d7e858518849363531af9f15246a911 (diff) | |
| download | puzzles-753339737ea98fd9caf26a5913f8f210897ef04a.zip puzzles-753339737ea98fd9caf26a5913f8f210897ef04a.tar.gz puzzles-753339737ea98fd9caf26a5913f8f210897ef04a.tar.bz2 puzzles-753339737ea98fd9caf26a5913f8f210897ef04a.tar.xz | |
Refactoring from James H: the highlight and lowlight colour setup
common to Fifteen, Sixteen, Twiddle and Pegs is now a utility
function in misc.c.
[originally from svn r6076]
Diffstat (limited to 'pegs.c')
| -rw-r--r-- | pegs.c | 22 |
1 files changed, 1 insertions, 21 deletions
@@ -845,28 +845,8 @@ static void game_set_size(game_drawstate *ds, game_params *params, static float *game_colours(frontend *fe, game_state *state, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); - int i; - float max; - - frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]); - /* - * Drop the background colour so that the highlight is - * noticeably brighter than it while still being under 1. - */ - max = ret[COL_BACKGROUND*3]; - for (i = 1; i < 3; i++) - if (ret[COL_BACKGROUND*3+i] > max) - max = ret[COL_BACKGROUND*3+i]; - if (max * 1.2F > 1.0F) { - for (i = 0; i < 3; i++) - ret[COL_BACKGROUND*3+i] /= (max * 1.2F); - } - - for (i = 0; i < 3; i++) { - ret[COL_HIGHLIGHT * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 1.2F; - ret[COL_LOWLIGHT * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 0.8F; - } + game_mkhighlight(fe, ret, COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT); ret[COL_PEG * 3 + 0] = 0.0F; ret[COL_PEG * 3 + 1] = 0.0F; |