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authorSimon Tatham <anakin@pobox.com>2005-07-06 18:27:40 +0000
committerSimon Tatham <anakin@pobox.com>2005-07-06 18:27:40 +0000
commit753339737ea98fd9caf26a5913f8f210897ef04a (patch)
treef70ebcb86e31e818d9bd98123e31977d37c5aa89 /pegs.c
parentd4001cbc0d7e858518849363531af9f15246a911 (diff)
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Refactoring from James H: the highlight and lowlight colour setup
common to Fifteen, Sixteen, Twiddle and Pegs is now a utility function in misc.c. [originally from svn r6076]
Diffstat (limited to 'pegs.c')
-rw-r--r--pegs.c22
1 files changed, 1 insertions, 21 deletions
diff --git a/pegs.c b/pegs.c
index 0709187..2a03902 100644
--- a/pegs.c
+++ b/pegs.c
@@ -845,28 +845,8 @@ static void game_set_size(game_drawstate *ds, game_params *params,
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
{
float *ret = snewn(3 * NCOLOURS, float);
- int i;
- float max;
-
- frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]);
- /*
- * Drop the background colour so that the highlight is
- * noticeably brighter than it while still being under 1.
- */
- max = ret[COL_BACKGROUND*3];
- for (i = 1; i < 3; i++)
- if (ret[COL_BACKGROUND*3+i] > max)
- max = ret[COL_BACKGROUND*3+i];
- if (max * 1.2F > 1.0F) {
- for (i = 0; i < 3; i++)
- ret[COL_BACKGROUND*3+i] /= (max * 1.2F);
- }
-
- for (i = 0; i < 3; i++) {
- ret[COL_HIGHLIGHT * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 1.2F;
- ret[COL_LOWLIGHT * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 0.8F;
- }
+ game_mkhighlight(fe, ret, COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT);
ret[COL_PEG * 3 + 0] = 0.0F;
ret[COL_PEG * 3 + 1] = 0.0F;