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Author
Age
*
move_cursor(): handle visible flag; return useful value
Ben Harris
2023-08-09
*
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Pegs
Ben Harris
2023-06-23
*
Rename UI_UPDATE as MOVE_UI_UPDATE
Ben Harris
2023-06-11
*
New backend functions: get_prefs and set_prefs.
Simon Tatham
2023-04-23
*
Pass a game_ui to compute_size, print_size and print.
Simon Tatham
2023-04-21
*
Make encode_ui() and decode_ui() optional in back-ends
Ben Harris
2023-04-08
*
Fall back to <math.h> if <tgmath.h> doesn't work.
Simon Tatham
2023-04-06
*
Replace <math.h> with <tgmath.h> throughout
Ben Harris
2023-04-04
*
Add an environment variable to control initial cursor visibility
Ben Harris
2023-03-22
*
Allow more general cross-shaped boards in Pegs
Ben Harris
2023-02-12
*
Remove various unused game functions
Ben Harris
2023-01-31
*
Validate the number of pegs and holes in a Pegs game ID
Ben Harris
2023-01-28
*
Also limit Pegs to at least 1x1 even when not doing full validation
Ben Harris
2023-01-15
*
Last-ditch maximum size limit for Pegs
Ben Harris
2023-01-15
*
New backend function: current_key_label()
Ben Harris
2022-12-09
*
Centralise initial clearing of the puzzle window.
Simon Tatham
2021-04-25
*
Add method for frontends to query the backend's cursor location.
Franklin Wei
2020-12-07
*
Pegs: clear ui->cur_jumping on undo or redo.
Simon Tatham
2019-02-10
*
Use C99 bool within source modules.
Simon Tatham
2018-11-13
*
Replace TRUE/FALSE with C99 true/false throughout.
Simon Tatham
2018-11-13
*
Adopt C99 bool in the game backend API.
Simon Tatham
2018-11-13
*
Add a request_keys() function with a midend wrapper.
Franklin Wei
2018-04-22
*
Return error messages as 'const char *', not 'char *'.
Simon Tatham
2017-10-01
*
Use a proper union in struct config_item.
Simon Tatham
2017-10-01
*
New name UI_UPDATE for interpret_move's return "".
Simon Tatham
2017-10-01
*
Rework the preset menu system to permit submenus.
Simon Tatham
2017-04-26
*
Giant const patch of doom: add a 'const' to every parameter in every
Simon Tatham
2013-04-13
*
Add 'const' to the game_params arguments in validate_desc and
Simon Tatham
2013-04-12
*
New rule: interpret_move() is passed a pointer to the game_drawstate
Simon Tatham
2012-09-09
*
Fix redundant redrawing in Pegs. Apparently it has always redrawn
Simon Tatham
2012-04-07
*
Changed my mind about midend_is_solved: I've now reprototyped it as
Simon Tatham
2011-06-19
*
Add a function to every game backend which indicates whether a game
Simon Tatham
2011-04-02
*
Keyboard control patch for Pegs, from James H.
Simon Tatham
2009-01-20
*
New infrastructure feature. Games are now permitted to be
Simon Tatham
2008-09-06
*
HTML Help support for Puzzles, with the same kind of automatic
Simon Tatham
2006-12-24
*
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
Simon Tatham
2005-10-22
*
Cleanup: remove the game_state parameter to game_colours(). No game
Simon Tatham
2005-10-22
*
Cleanup: the `mouse_priorities' field in the back end has been a
Simon Tatham
2005-10-22
*
I've dithered a bit in the past about whether or not it's allowable
Simon Tatham
2005-09-05
*
Substantial infrastructure upheaval. I've separated the drawing API
Simon Tatham
2005-08-18
*
Patches from Ben Hutchings to fix failures of sscanf error checking.
Simon Tatham
2005-07-29
*
game_timing_state() now has access to the game_ui. This means that
Simon Tatham
2005-07-10
*
Alter the `Octagon' board preset so that instead of presenting you
Simon Tatham
2005-07-09
*
Refactoring from James H: the highlight and lowlight colour setup
Simon Tatham
2005-07-06
*
Revert the code that assumed that incoming parameters used a random generation
Jacob Nevins
2005-07-05
*
Add a `full' parameter to validate_params(), analogous to the one in
Jacob Nevins
2005-07-05
*
Add a completion flash when you get down to a single peg.
Jacob Nevins
2005-07-05
*
Refactored the game_size() interface, which was getting really
Simon Tatham
2005-07-05
*
James Harvey points out a missing ifdef.
Simon Tatham
2005-07-05
*
Add WinHelp topic.
Jacob Nevins
2005-07-04
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