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| author | Simon Tatham <anakin@pobox.com> | 2005-05-30 12:24:31 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-05-30 12:24:31 +0000 |
| commit | 7ff09fbba196e540a60a866c9a7c208b5edacfd8 (patch) | |
| tree | acaa2efe9afeaf37048fcc1cf58001ed2db99962 /puzzles.but | |
| parent | 6e7421a3ba0318e730e6fafb77e5d60c25edd21a (diff) | |
| download | puzzles-7ff09fbba196e540a60a866c9a7c208b5edacfd8.zip puzzles-7ff09fbba196e540a60a866c9a7c208b5edacfd8.tar.gz puzzles-7ff09fbba196e540a60a866c9a7c208b5edacfd8.tar.bz2 puzzles-7ff09fbba196e540a60a866c9a7c208b5edacfd8.tar.xz | |
Neat idea from Gareth: if you put a % on the end of the mine count
in the Custom dialog box, it'll treat it as a mine density.
[originally from svn r5861]
Diffstat (limited to 'puzzles.but')
| -rw-r--r-- | puzzles.but | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/puzzles.but b/puzzles.but index e1f6681..d158bc4 100644 --- a/puzzles.but +++ b/puzzles.but @@ -891,7 +891,17 @@ menu are: \dt \e{Mines} -\dd Number of mines in the grid. +\dd Number of mines in the grid. You can enter this as an absolute +mine count, or alternatively you can put a \cw{%} sign on the end in +which case the game will arrange for that proportion of the squares +in the grid to be mines. + +\lcont{ + +Beware of setting the mine count too high. At very high densities, +the program may spend forever searching for a solvable grid. + +} \dt \e{Ensure solubility} |