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authorSimon Tatham <anakin@pobox.com>2005-06-18 08:46:33 +0000
committerSimon Tatham <anakin@pobox.com>2005-06-18 08:46:33 +0000
commitb0df75952bb6302e79fa1fbf07f2495d8e283a9a (patch)
treec13b74894d43ed6a99d3406e3f41c6a43c0af6cf /puzzles.but
parentd74d3f26d8dddaefe90868982eb30ea54fb2e5f5 (diff)
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I've decided I didn't like the asymmetry of putting the solution
markers in the top left of the square. [originally from svn r5974]
Diffstat (limited to 'puzzles.but')
-rw-r--r--puzzles.but11
1 files changed, 5 insertions, 6 deletions
diff --git a/puzzles.but b/puzzles.but
index 3101bf1..5f34a83 100644
--- a/puzzles.but
+++ b/puzzles.but
@@ -1013,12 +1013,11 @@ change when you flip it.
Left-click in a square to flip it and its associated squares.
-If you use the \q{Solve} function on this game, it will highlight
-some of the squares with red blobs. If you click once in every
-square with a red blob, the game should be solved. (If you click in
-a square \e{without} a red blob, a red blob will appear in it to
-indicate that you will need to reverse that operation to reach the
-solution.)
+If you use the \q{Solve} function on this game, it will mark some of
+the squares in red. If you click once in every square with a red
+mark, the game should be solved. (If you click in a square
+\e{without} a red mark, a red mark will appear in it to indicate
+that you will need to reverse that operation to reach the solution.)
\H{flip-parameters} \I{parameters, for flip}Flip parameters