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authorJonas Kölker <jonaskoelker@yahoo.com>2015-10-01 21:29:42 +0200
committerSimon Tatham <anakin@pobox.com>2015-10-03 17:12:20 +0100
commitb9dfef7a12a6ce813f30f1cc755ed3bb21945dcc (patch)
tree951eafad08911593093be1808821c1a704dd71ca /puzzles.but
parentbda4a963f447e3395a160e57ab9498278ad2fde2 (diff)
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Recompute solutions in Inertia if the user strays from the path.
Diffstat (limited to 'puzzles.but')
-rw-r--r--puzzles.but4
1 files changed, 1 insertions, 3 deletions
diff --git a/puzzles.but b/puzzles.but
index 113f462..b220ca2 100644
--- a/puzzles.but
+++ b/puzzles.but
@@ -2032,9 +2032,7 @@ begin on this path. If you then move in that direction, the arrow
will update to indicate the next direction on the path. You can also
press Space to automatically move in the direction of the hint
arrow. If you move in a different direction from the one shown by
-the arrow, the hint arrows will stop appearing because you have
-strayed from the provided path; you can then use \q{Solve} again to
-generate a new path if you want to.
+the arrow, arrows will be shown only if the puzzle is still solvable.
All the actions described in \k{common-actions} are also available.
In particular, if you do run into a mine and die, you can use the