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authorSimon Tatham <anakin@pobox.com>2005-07-31 14:56:18 +0000
committerSimon Tatham <anakin@pobox.com>2005-07-31 14:56:18 +0000
commite6132341c4a7ed22492fc41556489f8876dcdf18 (patch)
treeb6a8fa35b11ca010eecf172fc691a95139c24e1e /puzzles.but
parentef36a4232c5857e78a625c90a9f5d999a08ffc9d (diff)
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New end-game approach to Black Box. Instead of revealing the ball
positions immediately when you make an error, the game now reveals as little information as is necessary to prove you wrong (including none - if an existing laser path you know about is inconsistent with your guesses, the game will just point it out and tell you nothing new!) and you can try again. Errors are counted in much the same way as deaths in Mines. [originally from svn r6152]
Diffstat (limited to 'puzzles.but')
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diff --git a/puzzles.but b/puzzles.but
index cc3ee75..13056d7 100644
--- a/puzzles.but
+++ b/puzzles.but
@@ -1389,11 +1389,22 @@ When an appropriate number of balls have been guessed a button will
appear at the top-left corner of the grid; clicking that will mark
your guesses.
-Once marked, correctly-placed balls are displayed as filled black
-circles. Incorrectly-placed balls are displayed as filled black
-circles with red crosses, and missing balls are filled red circles.
-In addition, a red circle marks any laser you had already fired
-which is not consistent with your ball layout, and red text marks
+If you click the \q{mark} button and your guesses are not correct,
+the game will show you as little information as possible to
+demonstrate this to you, so you can try again. If your ball
+positions are not consistent with the laser paths you already know
+about, one laser path will be circled to indicate that it proves you
+wrong. If your positions match all the existing laser paths but are
+still wrong, one new laser path will be revealed (written in red)
+which is not consistent with your current guesses.
+
+If you decide to give up completely, you can select Solve to reveal
+the actual ball positions. At this point, correctly-placed balls
+will be displayed as filled black circles; incorrectly-placed balls
+are displayed as filled black circles with red crosses, and missing
+balls are filled red circles. In addition, a red circle marks any
+laser you had already fired which is not consistent with your ball
+layout (just as when you press the mark button), and red text marks
any laser you \e{could} have fired in order to distinguish your ball
layout from the right one.