diff options
Diffstat (limited to 'puzzles.but')
| -rw-r--r-- | puzzles.but | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/puzzles.but b/puzzles.but index cc3ee75..13056d7 100644 --- a/puzzles.but +++ b/puzzles.but @@ -1389,11 +1389,22 @@ When an appropriate number of balls have been guessed a button will appear at the top-left corner of the grid; clicking that will mark your guesses. -Once marked, correctly-placed balls are displayed as filled black -circles. Incorrectly-placed balls are displayed as filled black -circles with red crosses, and missing balls are filled red circles. -In addition, a red circle marks any laser you had already fired -which is not consistent with your ball layout, and red text marks +If you click the \q{mark} button and your guesses are not correct, +the game will show you as little information as possible to +demonstrate this to you, so you can try again. If your ball +positions are not consistent with the laser paths you already know +about, one laser path will be circled to indicate that it proves you +wrong. If your positions match all the existing laser paths but are +still wrong, one new laser path will be revealed (written in red) +which is not consistent with your current guesses. + +If you decide to give up completely, you can select Solve to reveal +the actual ball positions. At this point, correctly-placed balls +will be displayed as filled black circles; incorrectly-placed balls +are displayed as filled black circles with red crosses, and missing +balls are filled red circles. In addition, a red circle marks any +laser you had already fired which is not consistent with your ball +layout (just as when you press the mark button), and red text marks any laser you \e{could} have fired in order to distinguish your ball layout from the right one. |