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authorSimon Tatham <anakin@pobox.com>2005-05-30 07:55:27 +0000
committerSimon Tatham <anakin@pobox.com>2005-05-30 07:55:27 +0000
commit0f423f0b3a0bfaaac37fa2dba23794629088836f (patch)
treed2bcaf42d70fa6d6dcff84413f84f17a123d92c9 /puzzles.h
parent8fa365a7b4c3f044ab6daa96a707051f091d6296 (diff)
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Infrastructure change: game_anim_length and game_flash_length now
both get passed a pointer to the game_ui. This means that if they need to note down information for the redraw function about what _type_ of flash or animation is required, they now have somewhere to do so. [originally from svn r5858]
Diffstat (limited to 'puzzles.h')
-rw-r--r--puzzles.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/puzzles.h b/puzzles.h
index ec818d5..1dbe130 100644
--- a/puzzles.h
+++ b/puzzles.h
@@ -219,8 +219,10 @@ struct game {
void (*redraw)(frontend *fe, game_drawstate *ds, game_state *oldstate,
game_state *newstate, int dir, game_ui *ui, float anim_time,
float flash_time);
- float (*anim_length)(game_state *oldstate, game_state *newstate, int dir);
- float (*flash_length)(game_state *oldstate, game_state *newstate, int dir);
+ float (*anim_length)(game_state *oldstate, game_state *newstate, int dir,
+ game_ui *ui);
+ float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
+ game_ui *ui);
int (*wants_statusbar)(void);
};