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| author | Simon Tatham <anakin@pobox.com> | 2005-01-22 18:34:18 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-01-22 18:34:18 +0000 |
| commit | 11dad948a371f9b67be7a3141b7ac7a84e822a2a (patch) | |
| tree | f367d282bb340ece7c155ff8afad82d4e4bc1257 /puzzles.h | |
| parent | a99de1be8f01f619b965e446ff4ff85d4324f487 (diff) | |
| download | puzzles-11dad948a371f9b67be7a3141b7ac7a84e822a2a.zip puzzles-11dad948a371f9b67be7a3141b7ac7a84e822a2a.tar.gz puzzles-11dad948a371f9b67be7a3141b7ac7a84e822a2a.tar.bz2 puzzles-11dad948a371f9b67be7a3141b7ac7a84e822a2a.tar.xz | |
Initial checkin of a Mac OS X port of puzzles, using Cocoa. All
puzzles are compiled together into a single monolithic application
which allows you to select each one from one of its menus.
[originally from svn r5173]
Diffstat (limited to 'puzzles.h')
| -rw-r--r-- | puzzles.h | 8 |
1 files changed, 8 insertions, 0 deletions
@@ -200,6 +200,14 @@ struct game { }; /* + * Here we include the knowledge of which platforms are of which + * type. + */ +#ifdef MAC_OS_X /* this must be defined in the OS X Makefile */ +#define COMBINED +#endif + +/* * For one-game-at-a-time platforms, there's a single structure * like the above, under a fixed name. For all-at-once platforms, * there's a list of all available puzzles in array form. |