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authorSimon Tatham <anakin@pobox.com>2004-05-11 17:44:30 +0000
committerSimon Tatham <anakin@pobox.com>2004-05-11 17:44:30 +0000
commit180802b362c715dfb22893021f3434834447e5b5 (patch)
treea19141061c1ce27e17dbb3dda20eaf4cfbbf2cb6 /puzzles.h
parenta1c88470a30cf57226aa091f546da18d0dff07e1 (diff)
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Framework alteration: we now support a `game_ui' structure in
addition to the `game_state'. The new structure is intended to contain ephemeral data pertaining to the game's user interface rather than the actual game: things stored in the UI structure are not restored in an Undo, for example. make_move() is passed the UI to modify as it wishes; it is now allowed to return the _same_ game_state it was passed, to indicate that although no move has been made there has been a UI operation requiring a redraw. [originally from svn r4207]
Diffstat (limited to 'puzzles.h')
-rw-r--r--puzzles.h14
1 files changed, 12 insertions, 2 deletions
diff --git a/puzzles.h b/puzzles.h
index b7d2804..46c0f15 100644
--- a/puzzles.h
+++ b/puzzles.h
@@ -18,6 +18,12 @@ enum {
LEFT_BUTTON = 0x1000,
MIDDLE_BUTTON,
RIGHT_BUTTON,
+ LEFT_DRAG,
+ MIDDLE_DRAG,
+ RIGHT_DRAG,
+ LEFT_RELEASE,
+ MIDDLE_RELEASE,
+ RIGHT_RELEASE,
CURSOR_UP,
CURSOR_DOWN,
CURSOR_LEFT,
@@ -36,6 +42,7 @@ typedef struct midend_data midend_data;
typedef struct random_state random_state;
typedef struct game_params game_params;
typedef struct game_state game_state;
+typedef struct game_ui game_ui;
typedef struct game_drawstate game_drawstate;
#define ALIGN_VNORMAL 0x000
@@ -165,13 +172,16 @@ char *validate_seed(game_params *params, char *seed);
game_state *new_game(game_params *params, char *seed);
game_state *dup_game(game_state *state);
void free_game(game_state *state);
-game_state *make_move(game_state *from, int x, int y, int button);
+game_ui *new_ui(game_state *state);
+void free_ui(game_ui *ui);
+game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button);
void game_size(game_params *params, int *x, int *y);
float *game_colours(frontend *fe, game_state *state, int *ncolours);
game_drawstate *game_new_drawstate(game_state *state);
void game_free_drawstate(game_drawstate *ds);
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *newstate, float anim_time, float flash_time);
+ game_state *newstate, game_ui *ui, float anim_time,
+ float flash_time);
float game_anim_length(game_state *oldstate, game_state *newstate);
float game_flash_length(game_state *oldstate, game_state *newstate);
int game_wants_statusbar(void);