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authorSimon Tatham <anakin@pobox.com>2023-04-21 15:30:41 +0100
committerSimon Tatham <anakin@pobox.com>2023-04-21 16:18:04 +0100
commita4fca3286f3aa630a3641e50a8e1f44ab1504a29 (patch)
tree43ff6e5c34d83b607b4ac3bc42b886a300cbaa5d /puzzles.h
parentec2e2f37703e1da4bb097c27ae5e7f1fa368624b (diff)
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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
Diffstat (limited to 'puzzles.h')
-rw-r--r--puzzles.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/puzzles.h b/puzzles.h
index 73e4478..cb7fbca 100644
--- a/puzzles.h
+++ b/puzzles.h
@@ -689,7 +689,7 @@ struct game {
game_state *(*execute_move)(const game_state *state, const char *move);
int preferred_tilesize;
void (*compute_size)(const game_params *params, int tilesize,
- int *x, int *y);
+ const game_ui *ui, int *x, int *y);
void (*set_size)(drawing *dr, game_drawstate *ds,
const game_params *params, int tilesize);
float *(*colours)(frontend *fe, int *ncolours);
@@ -709,8 +709,10 @@ struct game {
int *x, int *y, int *w, int *h);
int (*status)(const game_state *state);
bool can_print, can_print_in_colour;
- void (*print_size)(const game_params *params, float *x, float *y);
- void (*print)(drawing *dr, const game_state *state, int tilesize);
+ void (*print_size)(const game_params *params, const game_ui *ui,
+ float *x, float *y);
+ void (*print)(drawing *dr, const game_state *state, const game_ui *ui,
+ int tilesize);
bool wants_statusbar;
bool is_timed;
bool (*timing_state)(const game_state *state, game_ui *ui);