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| author | Simon Tatham <anakin@pobox.com> | 2023-04-21 15:30:41 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-04-21 16:18:04 +0100 |
| commit | a4fca3286f3aa630a3641e50a8e1f44ab1504a29 (patch) | |
| tree | 43ff6e5c34d83b607b4ac3bc42b886a300cbaa5d /puzzles.h | |
| parent | ec2e2f37703e1da4bb097c27ae5e7f1fa368624b (diff) | |
| download | puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.zip puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.tar.gz puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.tar.bz2 puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.tar.xz | |
Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they
become fields in game_ui. So these functions, which could previously
access those options directly via getenv, will now need to be given a
game_ui where they can look them up.
Diffstat (limited to 'puzzles.h')
| -rw-r--r-- | puzzles.h | 8 |
1 files changed, 5 insertions, 3 deletions
@@ -689,7 +689,7 @@ struct game { game_state *(*execute_move)(const game_state *state, const char *move); int preferred_tilesize; void (*compute_size)(const game_params *params, int tilesize, - int *x, int *y); + const game_ui *ui, int *x, int *y); void (*set_size)(drawing *dr, game_drawstate *ds, const game_params *params, int tilesize); float *(*colours)(frontend *fe, int *ncolours); @@ -709,8 +709,10 @@ struct game { int *x, int *y, int *w, int *h); int (*status)(const game_state *state); bool can_print, can_print_in_colour; - void (*print_size)(const game_params *params, float *x, float *y); - void (*print)(drawing *dr, const game_state *state, int tilesize); + void (*print_size)(const game_params *params, const game_ui *ui, + float *x, float *y); + void (*print)(drawing *dr, const game_state *state, const game_ui *ui, + int tilesize); bool wants_statusbar; bool is_timed; bool (*timing_state)(const game_state *state, game_ui *ui); |