diff options
| author | Simon Tatham <anakin@pobox.com> | 2005-10-22 16:52:16 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-10-22 16:52:16 +0000 |
| commit | eb2013efc0a6201d0e46de65c1a905b676d13d01 (patch) | |
| tree | 256e92f4cdd537713f9de693bae36b1ac9fb4e45 /puzzles.h | |
| parent | 40fcf516f40e10f23f5a9f6760bfffae206b2e49 (diff) | |
| download | puzzles-eb2013efc0a6201d0e46de65c1a905b676d13d01.zip puzzles-eb2013efc0a6201d0e46de65c1a905b676d13d01.tar.gz puzzles-eb2013efc0a6201d0e46de65c1a905b676d13d01.tar.bz2 puzzles-eb2013efc0a6201d0e46de65c1a905b676d13d01.tar.xz | |
Cleanup: it was absolutely stupid for game_wants_statusbar() to be a
function, since it took no parameters by which to vary its decision,
and in any case it's hard to imagine a game which only
_conditionally_ wants a status bar. Changed it into a boolean data
field in the backend structure.
[originally from svn r6417]
Diffstat (limited to 'puzzles.h')
| -rw-r--r-- | puzzles.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -396,7 +396,7 @@ struct game { int can_print, can_print_in_colour; void (*print_size)(game_params *params, float *x, float *y); void (*print)(drawing *dr, game_state *state, int tilesize); - int (*wants_statusbar)(void); + int wants_statusbar; int is_timed; int (*timing_state)(game_state *state, game_ui *ui); int flags; |