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| author | Simon Tatham <anakin@pobox.com> | 2005-06-17 18:54:58 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-06-17 18:54:58 +0000 |
| commit | f01f82105e5feb2586a2ca257947d76e9b982d04 (patch) | |
| tree | f1a99cc46e8a333c750616969d740dd540f0f44b /puzzles.h | |
| parent | 32111ef901daba8b9168736f9a52bec8f6e95c98 (diff) | |
| download | puzzles-f01f82105e5feb2586a2ca257947d76e9b982d04.zip puzzles-f01f82105e5feb2586a2ca257947d76e9b982d04.tar.gz puzzles-f01f82105e5feb2586a2ca257947d76e9b982d04.tar.bz2 puzzles-f01f82105e5feb2586a2ca257947d76e9b982d04.tar.xz | |
Infrastructure change which I've been thinking about for a while:
the back end function solve_game() now takes the _current_
game_state in addition to the initial one.
[originally from svn r5969]
Diffstat (limited to 'puzzles.h')
| -rw-r--r-- | puzzles.h | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -248,7 +248,8 @@ struct game { game_state *(*dup_game)(game_state *state); void (*free_game)(game_state *state); int can_solve; - game_state *(*solve)(game_state *state, game_aux_info *aux, char **error); + game_state *(*solve)(game_state *orig, game_state *curr, + game_aux_info *aux, char **error); int can_format_as_text; char *(*text_format)(game_state *state); game_ui *(*new_ui)(game_state *state); |