aboutsummaryrefslogtreecommitdiff
path: root/rect.c
diff options
context:
space:
mode:
authorJacob Nevins <jacobn@chiark.greenend.org.uk>2004-08-16 16:29:54 +0000
committerJacob Nevins <jacobn@chiark.greenend.org.uk>2004-08-16 16:29:54 +0000
commitdaac529a9eded98181fdf2b0d79e7138195614ec (patch)
tree88f9422b8f36470c838e379340a2f9598e930229 /rect.c
parentf1e8a586b53535bad3e201a8cc42b514a8cb6e16 (diff)
downloadpuzzles-daac529a9eded98181fdf2b0d79e7138195614ec.zip
puzzles-daac529a9eded98181fdf2b0d79e7138195614ec.tar.gz
puzzles-daac529a9eded98181fdf2b0d79e7138195614ec.tar.bz2
puzzles-daac529a9eded98181fdf2b0d79e7138195614ec.tar.xz
After discussion with Simon, the game redraw functions are now passed a new
argument `dir' which tells them whether this redraw is due to an undo, rather than have them second-guess it from game state. Note that none of the actual games yet take advantage of this; so it hasn't been tested in anger (although it has been inspected by debugging). [originally from svn r4469]
Diffstat (limited to 'rect.c')
-rw-r--r--rect.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/rect.c b/rect.c
index 4e5d92a..b9d7cda 100644
--- a/rect.c
+++ b/rect.c
@@ -1482,7 +1482,7 @@ void draw_tile(frontend *fe, game_state *state, int x, int y,
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, game_ui *ui,
+ game_state *state, int dir, game_ui *ui,
float animtime, float flashtime)
{
int x, y;
@@ -1573,12 +1573,12 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
sfree(correct);
}
-float game_anim_length(game_state *oldstate, game_state *newstate)
+float game_anim_length(game_state *oldstate, game_state *newstate, int dir)
{
return 0.0F;
}
-float game_flash_length(game_state *oldstate, game_state *newstate)
+float game_flash_length(game_state *oldstate, game_state *newstate, int dir)
{
if (!oldstate->completed && newstate->completed)
return FLASH_TIME;