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authorSimon Tatham <anakin@pobox.com>2023-04-21 15:30:41 +0100
committerSimon Tatham <anakin@pobox.com>2023-04-21 16:18:04 +0100
commita4fca3286f3aa630a3641e50a8e1f44ab1504a29 (patch)
tree43ff6e5c34d83b607b4ac3bc42b886a300cbaa5d /samegame.c
parentec2e2f37703e1da4bb097c27ae5e7f1fa368624b (diff)
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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
Diffstat (limited to 'samegame.c')
-rw-r--r--samegame.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/samegame.c b/samegame.c
index d1f1f2e..5c57a55 100644
--- a/samegame.c
+++ b/samegame.c
@@ -1373,7 +1373,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
}
static void game_compute_size(const game_params *params, int tilesize,
- int *x, int *y)
+ const game_ui *ui, int *x, int *y)
{
/* Ick: fake up tile size variables for macro expansion purposes */
game_drawstate ads, *ds = &ads;