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| author | Simon Tatham <anakin@pobox.com> | 2023-04-21 15:30:41 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-04-21 16:18:04 +0100 |
| commit | a4fca3286f3aa630a3641e50a8e1f44ab1504a29 (patch) | |
| tree | 43ff6e5c34d83b607b4ac3bc42b886a300cbaa5d /samegame.c | |
| parent | ec2e2f37703e1da4bb097c27ae5e7f1fa368624b (diff) | |
| download | puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.zip puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.tar.gz puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.tar.bz2 puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.tar.xz | |
Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they
become fields in game_ui. So these functions, which could previously
access those options directly via getenv, will now need to be given a
game_ui where they can look them up.
Diffstat (limited to 'samegame.c')
| -rw-r--r-- | samegame.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1373,7 +1373,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, } static void game_compute_size(const game_params *params, int tilesize, - int *x, int *y) + const game_ui *ui, int *x, int *y) { /* Ick: fake up tile size variables for macro expansion purposes */ game_drawstate ads, *ds = &ads; |