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| author | Simon Tatham <anakin@pobox.com> | 2005-08-05 17:17:23 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-08-05 17:17:23 +0000 |
| commit | c321a88408c4541160c66151210bd048761ae392 (patch) | |
| tree | b2afc51595f3835356014d080c2d9b988822ac76 /samegame.c | |
| parent | 56e01e54fad38cf1470b0994ea2cc70c714ced5d (diff) | |
| download | puzzles-c321a88408c4541160c66151210bd048761ae392.zip puzzles-c321a88408c4541160c66151210bd048761ae392.tar.gz puzzles-c321a88408c4541160c66151210bd048761ae392.tar.bz2 puzzles-c321a88408c4541160c66151210bd048761ae392.tar.xz | |
Cleanups to completion flashes: all four of these games used to
redraw the whole window _every_ time game_redraw() was called during
a flash. Now they only redraw the whole window every time the
background colour actually changes. Thanks to James H for much of
the work.
[originally from svn r6166]
Diffstat (limited to 'samegame.c')
| -rw-r--r-- | samegame.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1432,6 +1432,7 @@ static game_drawstate *game_new_drawstate(game_state *state) ds->started = 0; ds->tileinner = ds->tilegap = 0; /* not decided yet */ ds->tiles = snewn(state->n, int); + ds->bgcolour = -1; for (i = 0; i < state->n; i++) ds->tiles[i] = -1; @@ -1564,7 +1565,6 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, * no animation); when we do we might well want to be looking * at the tile colours from oldstate, not state. */ if ((oldstate && COL(oldstate,x,y) != col) || - (flashtime > 0.0) || (ds->bgcolour != bgcolour) || (tile != ds->tiles[i])) { tile_redraw(fe, ds, x, y, dright, dbelow, tile, bgcolour); |