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| author | Simon Tatham <anakin@pobox.com> | 2005-06-19 14:33:06 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-06-19 14:33:06 +0000 |
| commit | db88c9b9a4d210c26c34bf05efd6c00df584537b (patch) | |
| tree | 424073be005957a4bc7d89cef345795537261ea7 /samegame.c | |
| parent | 574250995ecf9ce06f532b0972024b14355e6d43 (diff) | |
| download | puzzles-db88c9b9a4d210c26c34bf05efd6c00df584537b.zip puzzles-db88c9b9a4d210c26c34bf05efd6c00df584537b.tar.gz puzzles-db88c9b9a4d210c26c34bf05efd6c00df584537b.tar.bz2 puzzles-db88c9b9a4d210c26c34bf05efd6c00df584537b.tar.xz | |
Redraw glitch: tiles marked black (at game-over time) were not
redrawn as non-black on undo. Introduce a new flag TILE_IMPOSSIBLE,
so that information about those black markers is cached in the
drawstate and we know when we have to erase them.
In the process I've removed the game_state argument completely from
the subfunction tile_redraw(), which gives me some confidence that
it isn't getting any _more_ privileged information out of it.
[originally from svn r5979]
Diffstat (limited to 'samegame.c')
| -rw-r--r-- | samegame.c | 10 |
1 files changed, 6 insertions, 4 deletions
@@ -49,6 +49,7 @@ struct game_params { #define TILE_JOINDOWN 0x0400 /* used in drawstate */ #define TILE_JOINDIAG 0x0800 /* used in drawstate */ #define TILE_HASSEL 0x1000 /* used in drawstate */ +#define TILE_IMPOSSIBLE 0x2000 /* used in drawstate */ #define TILE(gs,x,y) ((gs)->tiles[(gs)->params.w*(y)+(x)]) #define COL(gs,x,y) (TILE(gs,x,y) & TILE_COLMASK) @@ -746,12 +747,12 @@ static void game_free_drawstate(game_drawstate *ds) static void tile_redraw(frontend *fe, game_drawstate *ds, int x, int y, int dright, int dbelow, - int tile, game_state *state, int bgcolour) + int tile, int bgcolour) { int outer = bgcolour, inner = outer, col = tile & TILE_COLMASK; if (col) { - if (state->impossible) { + if (tile & TILE_IMPOSSIBLE) { outer = col; inner = COL_IMPOSSIBLE; } else if (tile & TILE_SELECTED) { @@ -843,6 +844,8 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, int dbelow = (y+1 < state->params.h); tile |= ISSEL(ui,x,y); + if (state->impossible) + tile |= TILE_IMPOSSIBLE; if (dright && COL(state,x+1,y) == col) tile |= TILE_JOINRIGHT; if (dbelow && COL(state,x,y+1) == col) @@ -861,8 +864,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, (flashtime > 0.0) || (ds->bgcolour != bgcolour) || (tile != ds->tiles[i])) { - tile_redraw(fe, ds, x, y, dright, dbelow, - tile, state, bgcolour); + tile_redraw(fe, ds, x, y, dright, dbelow, tile, bgcolour); ds->tiles[i] = tile; } } |