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authorSimon Tatham <anakin@pobox.com>2005-06-07 17:57:50 +0000
committerSimon Tatham <anakin@pobox.com>2005-06-07 17:57:50 +0000
commit02035753f817173a6861d1fc4bec437508cec42d (patch)
treece9bd77bcb19939150b2ffc7b53e2cd599016dd8 /solo.c
parent69f7e7f8f5890946f4625fc071eb3f8313b17238 (diff)
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All the games in this collection have always defined their graphics
in terms of a constant TILE_SIZE (or equivalent). Here's a surprisingly small patch which switches this constant into a run-time variable. The only observable behaviour change should be on Windows, which physically does not permit the creation of windows larger than the screen; if you try to create a puzzle (Net makes this plausible) large enough to encounter this restriction, the Windows front end should automatically re-adjust the puzzle's tile size so that it does fit within the available space. On GTK, I haven't done this, on the grounds that X _does_ permit windows larger than the screen, and many X window managers already provide the means to navigate around such a window. Gareth said he'd rather navigate around a huge Net window than have it shrunk to fit on one screen. I'm uncertain that this makes sense for all puzzles - Pattern in particular strikes me as something that might be better off shrunk to fit - so I may have to change policy later or make it configurable. On OS X, I also haven't done automatic shrinkage to fit on one screen, largely because I didn't have the courage to address the question of multiple monitors and what that means for the entire concept :-) [originally from svn r5913]
Diffstat (limited to 'solo.c')
-rw-r--r--solo.c49
1 files changed, 30 insertions, 19 deletions
diff --git a/solo.c b/solo.c
index 922f748..2f8ec23 100644
--- a/solo.c
+++ b/solo.c
@@ -107,8 +107,9 @@ int solver_show_working;
typedef unsigned char digit;
#define ORDER_MAX 255
-#define TILE_SIZE 32
-#define BORDER 18
+#define PREFERRED_TILE_SIZE 32
+#define TILE_SIZE (ds->tilesize)
+#define BORDER (TILE_SIZE / 2)
#define FLASH_TIME 0.4F
@@ -1869,6 +1870,17 @@ static void game_changed_state(game_ui *ui, game_state *oldstate,
}
}
+struct game_drawstate {
+ int started;
+ int c, r, cr;
+ int tilesize;
+ digit *grid;
+ unsigned char *pencil;
+ unsigned char *hl;
+ /* This is scratch space used within a single call to game_redraw. */
+ int *entered_items;
+};
+
static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
int x, int y, int button)
{
@@ -1972,25 +1984,23 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
* Drawing routines.
*/
-struct game_drawstate {
- int started;
- int c, r, cr;
- digit *grid;
- unsigned char *pencil;
- unsigned char *hl;
- /* This is scratch space used within a single call to game_redraw. */
- int *entered_items;
-};
+#define SIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
+#define GETTILESIZE(cr, w) ( (w-1) / (cr+1) )
-#define XSIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
-#define YSIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
-
-static void game_size(game_params *params, int *x, int *y)
+static void game_size(game_params *params, game_drawstate *ds,
+ int *x, int *y, int expand)
{
int c = params->c, r = params->r, cr = c*r;
+ int ts;
+
+ ts = min(GETTILESIZE(cr, *x), GETTILESIZE(cr, *y));
+ if (expand)
+ ds->tilesize = ts;
+ else
+ ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
- *x = XSIZE(cr);
- *y = YSIZE(cr);
+ *x = SIZE(cr);
+ *y = SIZE(cr);
}
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
@@ -2043,6 +2053,7 @@ static game_drawstate *game_new_drawstate(game_state *state)
ds->hl = snewn(cr*cr, unsigned char);
memset(ds->hl, 0, cr*cr);
ds->entered_items = snewn(cr*cr, int);
+ ds->tilesize = 0; /* not decided yet */
return ds;
}
@@ -2174,7 +2185,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
* all games should start by drawing a big
* background-colour rectangle covering the whole window.
*/
- draw_rect(fe, 0, 0, XSIZE(cr), YSIZE(cr), COL_BACKGROUND);
+ draw_rect(fe, 0, 0, SIZE(cr), SIZE(cr), COL_BACKGROUND);
/*
* Draw the grid.
@@ -2240,7 +2251,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
* Update the _entire_ grid if necessary.
*/
if (!ds->started) {
- draw_update(fe, 0, 0, XSIZE(cr), YSIZE(cr));
+ draw_update(fe, 0, 0, SIZE(cr), SIZE(cr));
ds->started = TRUE;
}
}