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| author | Franklin Wei <me@fwei.tk> | 2018-04-17 16:18:16 -0400 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2018-04-22 17:04:50 +0100 |
| commit | 60a929a250cf4f7f87ac082e5705f9a838a7f8c8 (patch) | |
| tree | 33a8a715f6320d2a2d58532b04e33ef111f31507 /undead.c | |
| parent | 3d04dd3335a2c4c6007ff4e2a58a2855c7a9c52a (diff) | |
| download | puzzles-60a929a250cf4f7f87ac082e5705f9a838a7f8c8.zip puzzles-60a929a250cf4f7f87ac082e5705f9a838a7f8c8.tar.gz puzzles-60a929a250cf4f7f87ac082e5705f9a838a7f8c8.tar.bz2 puzzles-60a929a250cf4f7f87ac082e5705f9a838a7f8c8.tar.xz | |
Add a request_keys() function with a midend wrapper.
This function gives the front end a way to find out what keys the back
end requires; and as such it is mostly useful for ports without a
keyboard. It is based on changes originally found in Chris Boyle's
Android port, though some modifications were needed to make it more
flexible.
Diffstat (limited to 'undead.c')
| -rw-r--r-- | undead.c | 21 |
1 files changed, 21 insertions, 0 deletions
@@ -1314,6 +1314,26 @@ void num2grid(int num, int width, int height, int *x, int *y) { return; } +static key_label *game_request_keys(const game_params *params, int *nkeys) +{ + key_label *keys = snewn(4, key_label); + *nkeys = 4; + + keys[0].button = 'G'; + keys[0].label = dupstr("Ghost"); + + keys[1].button = 'V'; + keys[1].label = dupstr("Vampire"); + + keys[2].button = 'Z'; + keys[2].label = dupstr("Zombie"); + + keys[3].button = '\b'; + keys[3].label = NULL; + + return keys; +} + static game_state *new_game(midend *me, const game_params *params, const char *desc) { @@ -2716,6 +2736,7 @@ const struct game thegame = { free_ui, encode_ui, decode_ui, + game_request_keys, game_changed_state, interpret_move, execute_move, |