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* Keen, Solo, Towers, Undead, Unequal, Group: new UI preference.Simon Tatham2023-08-13
* Fix some unused-variable warnings.Simon Tatham2023-06-16
* Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris2023-06-11
* Add preferences for existing UI style controlsBen Harris2023-05-30
* New backend functions: get_prefs and set_prefs.Simon Tatham2023-04-23
* Pass a game_ui to compute_size, print_size and print.Simon Tatham2023-04-21
* Make encode_ui() and decode_ui() optional in back-endsBen Harris2023-04-08
* Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham2023-04-06
* Replace <math.h> with <tgmath.h> throughoutBen Harris2023-04-04
* Add an environment variable to control initial cursor visibilityBen Harris2023-03-22
* Convert a lot of floating-point constants to single precisionBen Harris2023-02-19
* Undead: be a bit more careful about sprintf buffer sizesBen Harris2023-02-18
* Undead: check the return value of sscanf() in execute_move()Ben Harris2023-02-13
* Remove various unused game functionsBen Harris2023-01-31
* Adjust Undead upper grid-size limit to avoid overflowBen Harris2023-01-15
* Range-check normal moves in UndeadBen Harris2023-01-15
* Undead: fix buffer overrun in "M" commandBen Harris2023-01-15
* Undead: check for valid commands in execute_move()Ben Harris2023-01-15
* When filling in or blanking a square, don't generate null movesBen Harris2022-12-27
* New backend function: current_key_label()Ben Harris2022-12-09
* Centralise initial clearing of the puzzle window.Simon Tatham2021-04-25
* Add method for frontends to query the backend's cursor location.Franklin Wei2020-12-07
* Add missing 'static' to game-internal declarations.Simon Tatham2018-11-13
* Use C99 bool within source modules.Simon Tatham2018-11-13
* Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham2018-11-13
* Adopt C99 bool in the game backend API.Simon Tatham2018-11-13
* Undead: remove an unused structure field.Simon Tatham2018-11-07
* Add a request_keys() function with a midend wrapper.Franklin Wei2018-04-22
* Return error messages as 'const char *', not 'char *'.Simon Tatham2017-10-01
* Use a proper union in struct config_item.Simon Tatham2017-10-01
* New name UI_UPDATE for interpret_move's return "".Simon Tatham2017-10-01
* Rework the preset menu system to permit submenus.Simon Tatham2017-04-26
* In Undead, mark clues as errors in a few more situations.Jonas Kölker2015-10-21
* Solo, Undead: support 'm' to fill in all pencils.Simon Tatham2015-07-13
* Fix redrawing of Undead 'done' clues after a resize.Simon Tatham2015-07-05
* Undead: you can now mark clues as doneKevin Lyles2015-05-26
* Reworked draw_path_hintKevin Lyles2015-05-26
* Factored out a portion of game_redrawKevin Lyles2015-05-26
* Position the monster counts more sensibly.Simon Tatham2014-01-07
* Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham2013-04-13
* Add 'const' to the game_params arguments in validate_desc andSimon Tatham2013-04-12
* Apply some optimisation to Undead's get_unique() function, which wasSimon Tatham2013-04-12
* Undead was not ever actually draw_update()ing to the edges of itsSimon Tatham2013-03-31
* Fix entering pencil marks from the keyboard; the cursor is no longer removedJacob Nevins2013-03-10
* Make indentation consistent. (Somehow I forgot to do this before ISimon Tatham2012-09-10
* Oops, forgot to initialise changed_ascii on all paths in r9657.Simon Tatham2012-09-09
* New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham2012-09-09
* New puzzle! Contributed by Steffen Bauer, an implementation ofSimon Tatham2012-09-08