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2023-08-13Keen, Solo, Towers, Undead, Unequal, Group: new UI preference.Simon Tatham
2023-06-16Fix some unused-variable warnings.Simon Tatham
2023-06-11Rename UI_UPDATE as MOVE_UI_UPDATEBen Harris
2023-05-30Add preferences for existing UI style controlsBen Harris
2023-04-23New backend functions: get_prefs and set_prefs.Simon Tatham
2023-04-21Pass a game_ui to compute_size, print_size and print.Simon Tatham
2023-04-08Make encode_ui() and decode_ui() optional in back-endsBen Harris
2023-04-06Fall back to <math.h> if <tgmath.h> doesn't work.Simon Tatham
2023-04-04Replace <math.h> with <tgmath.h> throughoutBen Harris
2023-03-22Add an environment variable to control initial cursor visibilityBen Harris
2023-02-19Convert a lot of floating-point constants to single precisionBen Harris
2023-02-18Undead: be a bit more careful about sprintf buffer sizesBen Harris
2023-02-13Undead: check the return value of sscanf() in execute_move()Ben Harris
2023-01-31Remove various unused game functionsBen Harris
2023-01-15Adjust Undead upper grid-size limit to avoid overflowBen Harris
2023-01-15Range-check normal moves in UndeadBen Harris
2023-01-15Undead: fix buffer overrun in "M" commandBen Harris
2023-01-15Undead: check for valid commands in execute_move()Ben Harris
2022-12-27When filling in or blanking a square, don't generate null movesBen Harris
2022-12-09New backend function: current_key_label()Ben Harris
2021-04-25Centralise initial clearing of the puzzle window.Simon Tatham
2020-12-07Add method for frontends to query the backend's cursor location.Franklin Wei
2018-11-13Add missing 'static' to game-internal declarations.Simon Tatham
2018-11-13Use C99 bool within source modules.Simon Tatham
2018-11-13Replace TRUE/FALSE with C99 true/false throughout.Simon Tatham
2018-11-13Adopt C99 bool in the game backend API.Simon Tatham
2018-11-07Undead: remove an unused structure field.Simon Tatham
2018-04-22Add a request_keys() function with a midend wrapper.Franklin Wei
2017-10-01Return error messages as 'const char *', not 'char *'.Simon Tatham
2017-10-01Use a proper union in struct config_item.Simon Tatham
2017-10-01New name UI_UPDATE for interpret_move's return "".Simon Tatham
2017-04-26Rework the preset menu system to permit submenus.Simon Tatham
2015-10-21In Undead, mark clues as errors in a few more situations.Jonas Kölker
2015-07-13Solo, Undead: support 'm' to fill in all pencils.Simon Tatham
2015-07-05Fix redrawing of Undead 'done' clues after a resize.Simon Tatham
2015-05-26Undead: you can now mark clues as doneKevin Lyles
2015-05-26Reworked draw_path_hintKevin Lyles
2015-05-26Factored out a portion of game_redrawKevin Lyles
2014-01-07Position the monster counts more sensibly.Simon Tatham
2013-04-13Giant const patch of doom: add a 'const' to every parameter in everySimon Tatham
2013-04-12Add 'const' to the game_params arguments in validate_desc andSimon Tatham
2013-04-12Apply some optimisation to Undead's get_unique() function, which wasSimon Tatham
2013-03-31Undead was not ever actually draw_update()ing to the edges of itsSimon Tatham
2013-03-10Fix entering pencil marks from the keyboard; the cursor is no longer removedJacob Nevins
2012-09-10Make indentation consistent. (Somehow I forgot to do this before ISimon Tatham
2012-09-09Oops, forgot to initialise changed_ascii on all paths in r9657.Simon Tatham
2012-09-09New rule: interpret_move() is passed a pointer to the game_drawstateSimon Tatham
2012-09-08New puzzle! Contributed by Steffen Bauer, an implementation ofSimon Tatham