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authorSimon Tatham <anakin@pobox.com>2017-10-01 13:53:24 +0100
committerSimon Tatham <anakin@pobox.com>2017-10-01 16:34:41 +0100
commitb3243d75043cf1d70beb88d2a36eaebfe85c2c3f (patch)
treeab6151e321465c172582ca064910665f055ceec9 /undead.c
parentde67801b0fd3dfa11777c1ef86cd617baf376b7b (diff)
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Return error messages as 'const char *', not 'char *'.
They're never dynamically allocated, and are almost always string literals, so const is more appropriate.
Diffstat (limited to 'undead.c')
-rw-r--r--undead.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/undead.c b/undead.c
index a9343e8..df0735e 100644
--- a/undead.c
+++ b/undead.c
@@ -191,7 +191,7 @@ static game_params *custom_params(const config_item *cfg)
return ret;
}
-static char *validate_params(const game_params *params, int full)
+static const char *validate_params(const game_params *params, int full)
{
if ((params->w * params->h ) > 54) return "Grid is too big";
if (params->w < 3) return "Width must be at least 3";
@@ -1436,7 +1436,7 @@ static game_state *new_game(midend *me, const game_params *params,
return state;
}
-static char *validate_desc(const game_params *params, const char *desc)
+static const char *validate_desc(const game_params *params, const char *desc)
{
int i;
int w = params->w, h = params->h;
@@ -1489,7 +1489,7 @@ static char *validate_desc(const game_params *params, const char *desc)
}
static char *solve_game(const game_state *state_start, const game_state *currstate,
- const char *aux, char **error)
+ const char *aux, const char **error)
{
int p;
int *old_guess;