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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-04 18:42:58 +0100 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-06-11 00:33:27 +0100 |
| commit | a9af3fda1d784c42d486a019a0a4e947f762af70 (patch) | |
| tree | 8cb5d37274541dae804cd11d944feb41ffa1d40b /undead.c | |
| parent | b08c13f5f47a8541961fc150142523b061d3d9c6 (diff) | |
| download | puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.zip puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.gz puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.bz2 puzzles-a9af3fda1d784c42d486a019a0a4e947f762af70.tar.xz | |
Rename UI_UPDATE as MOVE_UI_UPDATE
All the other constants named UI_* are special key names that can be
passed to midend_process_key(), but UI_UPDATE is a special return value
from the back-end interpret_move() function instead. This renaming
makes the distinction clear and provides a naming convention for future
special return values from interpret_move().
Diffstat (limited to 'undead.c')
| -rw-r--r-- | undead.c | 32 |
1 files changed, 16 insertions, 16 deletions
@@ -1774,7 +1774,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, if (button == 'a' || button == 'A') { ui->ascii = !ui->ascii; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (button == 'm' || button == 'M') { @@ -1787,21 +1787,21 @@ static char *interpret_move(const game_state *state, game_ui *ui, if (button == 'g' || button == 'G' || button == '1') { if (!ui->hcursor) ui->hshow = false; if (state->guess[xi] == 1) - return ui->hcursor ? NULL : UI_UPDATE; + return ui->hcursor ? NULL : MOVE_UI_UPDATE; sprintf(buf,"G%d",xi); return dupstr(buf); } if (button == 'v' || button == 'V' || button == '2') { if (!ui->hcursor) ui->hshow = false; if (state->guess[xi] == 2) - return ui->hcursor ? NULL : UI_UPDATE; + return ui->hcursor ? NULL : MOVE_UI_UPDATE; sprintf(buf,"V%d",xi); return dupstr(buf); } if (button == 'z' || button == 'Z' || button == '3') { if (!ui->hcursor) ui->hshow = false; if (state->guess[xi] == 4) - return ui->hcursor ? NULL : UI_UPDATE; + return ui->hcursor ? NULL : MOVE_UI_UPDATE; sprintf(buf,"Z%d",xi); return dupstr(buf); } @@ -1809,7 +1809,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, button == '0' || button == '\b' ) { if (!ui->hcursor) ui->hshow = false; if (state->guess[xi] == 7 && state->pencils[xi] == 0) - return ui->hcursor ? NULL : UI_UPDATE; + return ui->hcursor ? NULL : MOVE_UI_UPDATE; sprintf(buf,"E%d",xi); return dupstr(buf); } @@ -1829,12 +1829,12 @@ static char *interpret_move(const game_state *state, game_ui *ui, } ui->hshow = true; ui->hcursor = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (ui->hshow && button == CURSOR_SELECT) { ui->hpencil = !ui->hpencil; ui->hcursor = true; - return UI_UPDATE; + return MOVE_UI_UPDATE; } if (ui->hshow && ui->hpencil) { @@ -1871,7 +1871,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->hshow = false; } if (state->pencils[xi] == 0) - return ui->hcursor ? NULL : UI_UPDATE; + return ui->hcursor ? NULL : MOVE_UI_UPDATE; sprintf(buf,"E%d",xi); return dupstr(buf); } @@ -1888,14 +1888,14 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->hpencil = false; ui->hcursor = false; ui->hx = gx; ui->hy = gy; - return UI_UPDATE; + return MOVE_UI_UPDATE; } else if (button == RIGHT_BUTTON && g == 7) { ui->hshow = true; ui->hpencil = true; ui->hcursor = false; ui->hx = gx; ui->hy = gy; - return UI_UPDATE; + return MOVE_UI_UPDATE; } } else if (ui->hshow) { @@ -1906,14 +1906,14 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->hpencil = false; ui->hcursor = false; ui->hx = 0; ui->hy = 0; - return UI_UPDATE; + return MOVE_UI_UPDATE; } else { ui->hshow = true; ui->hpencil = false; ui->hcursor = false; ui->hx = gx; ui->hy = gy; - return UI_UPDATE; + return MOVE_UI_UPDATE; } } else { @@ -1921,7 +1921,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->hpencil = false; ui->hcursor = false; ui->hx = gx; ui->hy = gy; - return UI_UPDATE; + return MOVE_UI_UPDATE; } } else if (button == RIGHT_BUTTON) { @@ -1930,7 +1930,7 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->hpencil = true; ui->hcursor = false; ui->hx = gx; ui->hy = gy; - return UI_UPDATE; + return MOVE_UI_UPDATE; } else { if (gx == ui->hx && gy == ui->hy) { @@ -1938,14 +1938,14 @@ static char *interpret_move(const game_state *state, game_ui *ui, ui->hpencil = false; ui->hcursor = false; ui->hx = 0; ui->hy = 0; - return UI_UPDATE; + return MOVE_UI_UPDATE; } else if (g == 7) { ui->hshow = true; ui->hpencil = true; ui->hcursor = false; ui->hx = gx; ui->hy = gy; - return UI_UPDATE; + return MOVE_UI_UPDATE; } } } |